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<title>dolphin/Source/Core/AudioCommon/Mixer.cpp, branch 2603</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>feat: Add an option to preserve audio pitch when emulation speed changes, integrating it into core configuration and both Qt and Android UIs.</title>
<updated>2026-01-27T23:48:22+00:00</updated>
<author>
<name>Sam Belliveau</name>
<email>sam.belliveau@gmail.com</email>
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<published>2026-01-27T23:48:22+00:00</published>
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<title>Merge pull request #13725 from Sam-Belliveau/more-consistent-looping</title>
<updated>2025-08-06T00:02:58+00:00</updated>
<author>
<name>JMC47</name>
<email>JMC4789@gmail.com</email>
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<published>2025-08-06T00:02:58+00:00</published>
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Fade audio after an entire loop</content>
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Fade audio after an entire loop</pre>
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<entry>
<title>AudioCommon/Mixer: Skip sample processing when NullSoundStream is being used.</title>
<updated>2025-07-23T22:53:21+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
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<published>2025-07-22T14:11:15+00:00</published>
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<entry>
<title>AudioCommon/Mixer:  make large array in Mixer::MixerFifo::Enqueue() static so that it's not created on the stack.</title>
<updated>2025-07-11T00:01:03+00:00</updated>
<author>
<name>ITotalJustice</name>
<email>47043333+ITotalJustice@users.noreply.github.com</email>
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<published>2025-07-11T00:01:03+00:00</published>
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<entry>
<title>Fade audio after an entire loop</title>
<updated>2025-06-02T18:37:30+00:00</updated>
<author>
<name>Sam Belliveau</name>
<email>sam.belliveau@gmail.com</email>
</author>
<published>2025-06-02T18:37:30+00:00</published>
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<entry>
<title>AudioCommon: Remove unused qualifiers and make variables constant</title>
<updated>2025-05-30T19:48:38+00:00</updated>
<author>
<name>Dr. Dystopia</name>
<email>jonis9898@hotmail.com</email>
</author>
<published>2025-05-22T09:28:52+00:00</published>
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<entry>
<title>Mixer: Use Doubles for Sample Rate Conversion.</title>
<updated>2025-04-05T18:46:37+00:00</updated>
<author>
<name>Sam Belliveau</name>
<email>sam.belliveau@gmail.com</email>
</author>
<published>2025-04-04T04:49:03+00:00</published>
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<entry>
<title>Improve Performance of Granular Buffering + User Adjustable Buffer Size</title>
<updated>2025-04-01T22:17:21+00:00</updated>
<author>
<name>Sam Belliveau</name>
<email>sam.belliveau@gmail.com</email>
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<published>2025-04-01T22:17:21+00:00</published>
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<entry>
<title>AudioCommon: Added Granular Synthesis</title>
<updated>2025-03-14T06:22:35+00:00</updated>
<author>
<name>Sam Belliveau</name>
<email>sam.belliveau@gmail.com</email>
</author>
<published>2025-03-03T01:19:20+00:00</published>
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<entry>
<title>Skylander Portal: Play Trap Team Audio</title>
<updated>2023-03-13T00:01:48+00:00</updated>
<author>
<name>Joshua de Reeper</name>
<email>joshua@dereeper.co.nz</email>
</author>
<published>2023-03-05T06:19:00+00:00</published>
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Asserts and length handling
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Asserts and length handling
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