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<title>dolphin/Source/Core/AudioCommon/OpenALStream.h, branch 2412</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Fix all uninitialized variable warnings (C26495)</title>
<updated>2021-10-13T19:32:16+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-09-04T04:43:19+00:00</published>
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<entry>
<title>AudioCommon: rename isValid() to IsValid()</title>
<updated>2021-08-08T02:05:03+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2021-08-07T23:23:58+00:00</published>
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<entry>
<title>AudioCommon: make SoundLoop() non-virtual and private</title>
<updated>2021-08-07T23:15:05+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2021-08-07T21:15:45+00:00</published>
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<entry>
<title>AudioCommon: get rid of Update(), it never does anything</title>
<updated>2021-08-07T23:14:49+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2021-08-07T21:02:10+00:00</published>
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<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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<entry>
<title>Externals: Fix OpenAL include directory.</title>
<updated>2020-04-29T11:07:51+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2020-04-29T11:07:51+00:00</published>
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<entry>
<title>SoundStream: change Start/Stop to Init/SetRunning/destruct</title>
<updated>2017-11-19T20:09:54+00:00</updated>
<author>
<name>Michael M</name>
<email>mchtly@gmail.com</email>
</author>
<published>2017-10-21T23:23:40+00:00</published>
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<entry>
<title>SoundStream: rename Clear(mute) to SetRunning(running)</title>
<updated>2017-10-21T23:28:04+00:00</updated>
<author>
<name>Michael M</name>
<email>mchtly@gmail.com</email>
</author>
<published>2017-10-21T19:37:39+00:00</published>
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<entry>
<title>Removed redundant conversion to float when playing back stereo.</title>
<updated>2017-06-27T10:10:32+00:00</updated>
<author>
<name>LAGonauta</name>
<email>lagonauta@gmail.com</email>
</author>
<published>2017-06-16T21:54:19+00:00</published>
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<entry>
<title>Renamed some variables to the current coding standard and some to better</title>
<updated>2017-06-27T10:08:43+00:00</updated>
<author>
<name>lfsafady</name>
<email>lfsafady@outlook.com</email>
</author>
<published>2017-06-17T20:16:32+00:00</published>
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fit what they really are.
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fit what they really are.
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