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<title>dolphin/Source/Core/AudioCommon/PulseAudioStream.cpp, branch 2512</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Port Main.DSP to MainSettings</title>
<updated>2021-10-16T03:24:46+00:00</updated>
<author>
<name>sowens99</name>
<email>seanowens@comcast.net</email>
</author>
<published>2021-10-14T00:29:04+00:00</published>
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<content type='text'>
While trying to work on adding audiodump support for CLI, I was alerted that it was important to first try moving the DSP configs to the new config before continuing, as that makes it substantially easier to write clean code to add such a feature.

This commit aims to allow for Dolphin to only rely on the new config for DSP-related settings.
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While trying to work on adding audiodump support for CLI, I was alerted that it was important to first try moving the DSP configs to the new config before continuing, as that makes it substantially easier to write clean code to add such a feature.

This commit aims to allow for Dolphin to only rely on the new config for DSP-related settings.
</pre>
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</content>
</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
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</content>
</entry>
<entry>
<title>Replace uses of cassert with Common/Assert.h</title>
<updated>2021-04-02T17:18:18+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-04-01T21:30:01+00:00</published>
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</entry>
<entry>
<title>AudioCommon: Migrate logging over to fmt</title>
<updated>2020-10-21T17:32:28+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-10-21T17:32:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=22a79289d37bb48fcc5a7ff7944b02052340df0e'/>
<id>22a79289d37bb48fcc5a7ff7944b02052340df0e</id>
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printf specifiers, begone!
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printf specifiers, begone!
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</content>
</entry>
<entry>
<title>Centralize logic to detect when the DPL2 decoder should be used.</title>
<updated>2019-11-11T11:03:36+00:00</updated>
<author>
<name>LAGonauta</name>
<email>lagonauta@gmail.com</email>
</author>
<published>2019-11-11T11:03:36+00:00</published>
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</entry>
<entry>
<title>DSP must be set to LLE to select the decoder</title>
<updated>2019-10-23T01:55:59+00:00</updated>
<author>
<name>LAGonauta</name>
<email>lagonauta@gmail.com</email>
</author>
<published>2019-06-15T11:36:47+00:00</published>
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</entry>
<entry>
<title>Remove redundant initialization</title>
<updated>2019-04-29T23:22:24+00:00</updated>
<author>
<name>Filip Gawin</name>
<email>filip.gawin@zoho.com</email>
</author>
<published>2019-03-02T18:42:25+00:00</published>
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</entry>
<entry>
<title>Cleaned up PulseAudio as we now use FreeSurround</title>
<updated>2019-02-14T00:52:40+00:00</updated>
<author>
<name>LAGonauta</name>
<email>lagonauta@gmail.com</email>
</author>
<published>2017-08-09T19:59:37+00:00</published>
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</entry>
<entry>
<title>SoundStream: change Start/Stop to Init/SetRunning/destruct</title>
<updated>2017-11-19T20:09:54+00:00</updated>
<author>
<name>Michael M</name>
<email>mchtly@gmail.com</email>
</author>
<published>2017-10-21T23:23:40+00:00</published>
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</entry>
<entry>
<title>AudioCommon: move DPL2 decoding into Mixer</title>
<updated>2017-06-03T23:53:59+00:00</updated>
<author>
<name>Michael Maltese</name>
<email>michaeljosephmaltese@gmail.com</email>
</author>
<published>2017-04-24T01:05:21+00:00</published>
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