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<title>dolphin/Source/Core/AudioCommon/PulseAudioStream.cpp, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Merge pull request #2854 from Tilka/valgrind</title>
<updated>2015-08-16T08:03:47+00:00</updated>
<author>
<name>Markus Wick</name>
<email>markus@selfnet.de</email>
</author>
<published>2015-08-15T18:52:12+00:00</published>
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<id>7950c77332168d79b20d3f8cbfefb9ca2fa43c45</id>
<content type='text'>
Fix some small stuff found with Valgrind

Conflicts:
	Source/Core/Core/PowerPC/CachedInterpreter.cpp
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Fix some small stuff found with Valgrind

Conflicts:
	Source/Core/Core/PowerPC/CachedInterpreter.cpp
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</entry>
<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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</entry>
<entry>
<title>SoundStream: Internally construct the mixer</title>
<updated>2015-05-24T09:49:41+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-05-24T08:13:02+00:00</published>
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<content type='text'>
Instead of creating the mixer externally and then passing it in, it can just be made within the class.
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Instead of creating the mixer externally and then passing it in, it can just be made within the class.
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</entry>
<entry>
<title>	Audio: Drop the LFE/subwoofer channel from the decoded surround</title>
<updated>2015-01-19T10:24:44+00:00</updated>
<author>
<name>Adam D. Moss</name>
<email>c@yotes.com</email>
</author>
<published>2015-01-18T23:11:45+00:00</published>
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<id>05d2bf6060e26d3507bbb6f285c452a328101780</id>
<content type='text'>
DPL2Decode still doesn't decode 5.1 properly, leaving bass in all channels, but its 5.0 is pretty good, so leave it at that.
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DPL2Decode still doesn't decode 5.1 properly, leaving bass in all channels, but its 5.0 is pretty good, so leave it at that.
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</entry>
<entry>
<title>	PulseAudio: Support 5.1 surround, optional in UI</title>
<updated>2015-01-08T11:10:34+00:00</updated>
<author>
<name>Adam Moss</name>
<email>c@yotes.com</email>
</author>
<published>2015-01-07T10:57:20+00:00</published>
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<entry>
<title>Merge pull request #1027 from rohit-n/change-include</title>
<updated>2014-09-10T05:35:16+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2014-09-10T05:35:16+00:00</published>
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<id>71cb09f1ca277436ccff022ba056e32c25c527a8</id>
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Include CommonTypes.h instead of Common.h.</content>
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Include CommonTypes.h instead of Common.h.</pre>
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<entry>
<title>Include CommonTypes.h instead of Common.h.</title>
<updated>2014-09-08T19:39:58+00:00</updated>
<author>
<name>Rohit Nirmal</name>
<email>rohitnirmal9@gmail.com</email>
</author>
<published>2014-09-08T01:06:58+00:00</published>
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<entry>
<title>AudioCommon: Remove unnecessary usages of mem_fn</title>
<updated>2014-09-08T17:41:02+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-09-08T17:39:51+00:00</published>
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<entry>
<title>AudioCommon: Clean up brace placements</title>
<updated>2014-08-30T22:06:42+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-08-30T20:29:15+00:00</published>
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