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<title>dolphin/Source/Core/AudioCommon/SoundStream.h, branch 2412</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>AudioCommon: rename isValid() to IsValid()</title>
<updated>2021-08-08T02:05:03+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2021-08-07T23:23:58+00:00</published>
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<entry>
<title>AudioCommon: make SoundLoop() non-virtual and private</title>
<updated>2021-08-07T23:15:05+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2021-08-07T21:15:45+00:00</published>
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<entry>
<title>AudioCommon: get rid of Update(), it never does anything</title>
<updated>2021-08-07T23:14:49+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2021-08-07T21:02:10+00:00</published>
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<entry>
<title>AudioCommon: fix "Error stopping stream" when emulation is paused</title>
<updated>2021-08-07T23:14:24+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2021-08-07T20:27:49+00:00</published>
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<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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<entry>
<title>SoundStream: change Start/Stop to Init/SetRunning/destruct</title>
<updated>2017-11-19T20:09:54+00:00</updated>
<author>
<name>Michael M</name>
<email>mchtly@gmail.com</email>
</author>
<published>2017-10-21T23:23:40+00:00</published>
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<entry>
<title>SoundStream: rename Clear(mute) to SetRunning(running)</title>
<updated>2017-10-21T23:28:04+00:00</updated>
<author>
<name>Michael M</name>
<email>mchtly@gmail.com</email>
</author>
<published>2017-10-21T19:37:39+00:00</published>
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<entry>
<title>SoundStream: remove unused m_muted and IsMuted</title>
<updated>2017-10-21T23:28:04+00:00</updated>
<author>
<name>Michael M</name>
<email>mchtly@gmail.com</email>
</author>
<published>2017-10-21T19:34:51+00:00</published>
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<entry>
<title>Rename CMixer to Mixer</title>
<updated>2017-06-26T22:01:07+00:00</updated>
<author>
<name>Michael Maltese</name>
<email>mchtly@gmail.com</email>
</author>
<published>2017-06-26T21:41:12+00:00</published>
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<entry>
<title>Remove dead audio dumping code</title>
<updated>2017-01-23T14:11:48+00:00</updated>
<author>
<name>Chris Burgener</name>
<email>christhecoolist@gmail.com</email>
</author>
<published>2017-01-23T03:09:35+00:00</published>
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