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<title>dolphin/Source/Core/AudioCommon/SoundStream.h, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
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<published>2015-05-24T04:55:12+00:00</published>
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<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
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<published>2015-05-17T23:08:10+00:00</published>
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<title>SoundStream: Devirtualize StartLogAudio and StopLogAudio</title>
<updated>2015-05-24T10:10:11+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
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<published>2015-05-24T10:05:30+00:00</published>
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These don't rely on anything that might need to be implemented in other SoundStream classes.
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These don't rely on anything that might need to be implemented in other SoundStream classes.
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<entry>
<title>SoundStream: Devirtualize GetMixer</title>
<updated>2015-05-24T09:49:51+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-05-24T09:03:14+00:00</published>
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Since it's handled by the base class, there's no need to allow overriding.
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Since it's handled by the base class, there's no need to allow overriding.
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<entry>
<title>SoundStream: Internally construct the mixer</title>
<updated>2015-05-24T09:49:41+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-05-24T08:13:02+00:00</published>
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Instead of creating the mixer externally and then passing it in, it can just be made within the class.
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Instead of creating the mixer externally and then passing it in, it can just be made within the class.
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<entry>
<title>AudioCommon: Migrate threadData to OpenALStream and AOSoundStream</title>
<updated>2015-05-10T05:02:25+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-05-10T03:48:22+00:00</published>
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This is only ever used in these two sound streams. Seems silly to have it as a class member. Converted it to an atomic as well.
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This is only ever used in these two sound streams. Seems silly to have it as a class member. Converted it to an atomic as well.
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<entry>
<title>Various formatting and consistency fixes</title>
<updated>2014-11-14T03:42:18+00:00</updated>
<author>
<name>Stevoisiak</name>
<email>Stevoisiak@gmail.com</email>
</author>
<published>2014-11-14T02:28:27+00:00</published>
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<entry>
<title>Include CommonTypes.h instead of Common.h.</title>
<updated>2014-09-08T19:39:58+00:00</updated>
<author>
<name>Rohit Nirmal</name>
<email>rohitnirmal9@gmail.com</email>
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<published>2014-09-08T01:06:58+00:00</published>
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<entry>
<title>AudioCommon: Use std::string for the filename parameter of StartLogAudio</title>
<updated>2014-09-07T03:26:08+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-09-07T03:20:31+00:00</published>
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<entry>
<title>AudioCommon: Clean up brace placements</title>
<updated>2014-08-30T22:06:42+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-08-30T20:29:15+00:00</published>
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