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<title>dolphin/Source/Core/AudioCommon/Src/AudioCommon.cpp, branch 4.0.1</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>New license header introduced for DiscIO, AudioCommon, InputCommon, VideoCommon, and Common projects.</title>
<updated>2013-04-18T03:09:55+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-18T03:09:55+00:00</published>
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<entry>
<title>Update the license file text (change SVN to Git) in all projects except Core since I was told a merge was happening soon. So for the sake of the merge going smoothly, I'll fix that when I remove the tab/space mismatches from the Core project.</title>
<updated>2013-04-15T20:28:55+00:00</updated>
<author>
<name>lioncash</name>
<email>mathew1900@hotmail.com</email>
</author>
<published>2013-04-15T20:28:55+00:00</published>
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Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
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<pre>
Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
</pre>
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</content>
</entry>
<entry>
<title>ARM Support without GLSL</title>
<updated>2013-02-26T19:49:00+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2013-02-26T19:49:00+00:00</published>
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</entry>
<entry>
<title>Move DSP settings to dolphin.ini</title>
<updated>2013-01-17T01:17:44+00:00</updated>
<author>
<name>Rachel Bryk</name>
<email>RachelBryk@gmail.com</email>
</author>
<published>2013-01-17T01:16:56+00:00</published>
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<entry>
<title>Readd the OpenAL option.</title>
<updated>2013-01-15T12:14:11+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2013-01-15T12:14:11+00:00</published>
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<id>799b032b98000f2a7ada1a11ab8a001eb0c58882</id>
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The OpenAL backend requires OpenAL Soft to be installed: http://kcat.strangesoft.net/openal.html

You may need to rename soft_oal.dll to OpenAL32.dll in the Dolphin folder.

Windows users may also need to update their OpenAL drivers by downloading them from

http://connect.creativelabs.com/openal/Downloads/oalinst.zip
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<pre>
The OpenAL backend requires OpenAL Soft to be installed: http://kcat.strangesoft.net/openal.html

You may need to rename soft_oal.dll to OpenAL32.dll in the Dolphin folder.

Windows users may also need to update their OpenAL drivers by downloading them from

http://connect.creativelabs.com/openal/Downloads/oalinst.zip
</pre>
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</content>
</entry>
<entry>
<title>re-enable PulseAudio backend</title>
<updated>2013-01-14T04:22:06+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2013-01-14T04:20:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=020ab743a90c165e836d4bb3cce57cb60443ad7e'/>
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</entry>
<entry>
<title>Disable the OpenAL and Pulseaudio audio backends</title>
<updated>2013-01-10T17:43:15+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2013-01-10T17:43:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=2c1c538fda491f97a735902e00987537db1d3487'/>
<id>2c1c538fda491f97a735902e00987537db1d3487</id>
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They are currently broken and cause sound issues which are not present in other
backends:

* OpenAL plays music 2x too fast in Zelda UCode games with HLE
* Pulse backend uses a lot of CPU power and slows down emulation significantly

Both backends are currently being re-implemented in separate branches of
Dolphin, so this should be a temporary removal.
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<pre>
They are currently broken and cause sound issues which are not present in other
backends:

* OpenAL plays music 2x too fast in Zelda UCode games with HLE
* Pulse backend uses a lot of CPU power and slows down emulation significantly

Both backends are currently being re-implemented in separate branches of
Dolphin, so this should be a temporary removal.
</pre>
</div>
</content>
</entry>
<entry>
<title>misc movie cleanup and fixes</title>
<updated>2012-10-21T02:26:40+00:00</updated>
<author>
<name>rog</name>
<email>rdragoon@optonline.net</email>
</author>
<published>2012-10-20T23:54:38+00:00</published>
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<entry>
<title>made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.</title>
<updated>2012-05-26T03:09:38+00:00</updated>
<author>
<name>nitsuja</name>
<email>nitsuja-@hotmail.com</email>
</author>
<published>2011-12-31T04:16:12+00:00</published>
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<id>a81631b58e3a77f8d088c574fc048f3fb37a7c51</id>
<content type='text'>
the intent is to replace the haphazard scheduling and finger-crossing associated with saving/loading with the correct and minimal necessary wait for each thread to reach a known safe location before commencing the savestate operation, and for any already-paused components to not need to be resumed to do so.
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the intent is to replace the haphazard scheduling and finger-crossing associated with saving/loading with the correct and minimal necessary wait for each thread to reach a known safe location before commencing the savestate operation, and for any already-paused components to not need to be resumed to do so.
</pre>
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</content>
</entry>
<entry>
<title>Fixed some memory leaks. Only one was mine ;P</title>
<updated>2011-03-22T07:27:23+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2011-03-22T07:27:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=f8620fcd0b4dcc6006a6a228cd5cc79cc82a83fc'/>
<id>f8620fcd0b4dcc6006a6a228cd5cc79cc82a83fc</id>
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7392 8ced0084-cf51-0410-be5f-012b33b47a6e
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7392 8ced0084-cf51-0410-be5f-012b33b47a6e
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</entry>
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