<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Core/AudioCommon/Src/AudioCommonConfig.h, branch 3.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.</title>
<updated>2011-02-14T02:18:03+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2011-02-14T02:18:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0ae8d33149025435dd5eaf49f69abce2ad54887f'/>
<id>0ae8d33149025435dd5eaf49f69abce2ad54887f</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7170 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7170 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>* Dump AVI output on every VI (fixes issue #4064).</title>
<updated>2011-02-11T18:59:42+00:00</updated>
<author>
<name>smelenchuk</name>
<email>smelenchuk@gmail.com</email>
</author>
<published>2011-02-11T18:59:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=b0fa0a83f8a370e3661de3c06fce85e53973f189'/>
<id>b0fa0a83f8a370e3661de3c06fce85e53973f189</id>
<content type='text'>
* Add audio dumping (fixes issue #1638).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7131 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Add audio dumping (fixes issue #1638).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7131 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Change the audio sample rate setting to a numerical value.  Fixes issue 4045.  You may have to change the setting once after this commit to update your ini file from the string that was saved there before.</title>
<updated>2011-02-04T04:54:25+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2011-02-04T04:54:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=d5f6d2bbae57e972d8ecc9b7a3d5684ca637dbb7'/>
<id>d5f6d2bbae57e972d8ecc9b7a3d5684ca637dbb7</id>
<content type='text'>
Update translation pot file to reflect recent gui changes, and update a few of the languages.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7059 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Update translation pot file to reflect recent gui changes, and update a few of the languages.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7059 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix the Audio tab and merge the DSP config into one.</title>
<updated>2011-01-29T04:16:05+00:00</updated>
<author>
<name>sl1nk3.s</name>
<email>sl1nk3.s@gmail.com</email>
</author>
<published>2011-01-29T04:16:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=a8e2e9ec5405d4df2a5c10221c5179765a8bb9e0'/>
<id>a8e2e9ec5405d4df2a5c10221c5179765a8bb9e0</id>
<content type='text'>
Unify the DSP settings into DSP.ini

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6955 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Unify the DSP settings into DSP.ini

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6955 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Remove the __APPLE__ workaround for reading config files from a ctor.</title>
<updated>2011-01-18T00:04:29+00:00</updated>
<author>
<name>Soren Jorvang</name>
<email>soren.jorvang@gmail.com</email>
</author>
<published>2011-01-18T00:04:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=1a3cd2d34cb9f4127b1f1ae3e38f7563eed39a02'/>
<id>1a3cd2d34cb9f4127b1f1ae3e38f7563eed39a02</id>
<content type='text'>
'#' is a fairly accepted comment character for .ini files along with
the more official ';', but '//' isn't.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6872 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
'#' is a fairly accepted comment character for .ini files along with
the more official ';', but '//' isn't.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6872 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Audio volume slider support for OS X.</title>
<updated>2011-01-02T02:49:30+00:00</updated>
<author>
<name>Soren Jorvang</name>
<email>soren.jorvang@gmail.com</email>
</author>
<published>2011-01-02T02:49:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c729b86c0045779f0020c17393a95e9c84722083'/>
<id>c729b86c0045779f0020c17393a95e9c84722083</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6720 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6720 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>DSPHLE: Added an option for 48khz output and supporting upsampling code.</title>
<updated>2010-11-12T03:39:07+00:00</updated>
<author>
<name>mylek4</name>
<email>mylek4@gmail.com</email>
</author>
<published>2010-11-12T03:39:07+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=67f850dd37893de6ef1544b024ea298033047dfd'/>
<id>67f850dd37893de6ef1544b024ea298033047dfd</id>
<content type='text'>
Games that have higher frequency sounds and music should sound a bit better using 48k. 

I don't have any games that use DTKMusic so that upsampling code untested. If you get strange sounds only at 48k try toggling dtk music to see if that isolates the problem and let me know.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6383 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Games that have higher frequency sounds and music should sound a bit better using 48k. 

I don't have any games that use DTKMusic so that upsampling code untested. If you get strange sounds only at 48k try toggling dtk music to see if that isolates the problem and let me know.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6383 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Added XAudio2 backend.</title>
<updated>2010-11-10T08:28:26+00:00</updated>
<author>
<name>mylek4</name>
<email>mylek4@gmail.com</email>
</author>
<published>2010-11-10T08:28:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=1991a4f3a547010a38177754d8d71bdd1fa5d16c'/>
<id>1991a4f3a547010a38177754d8d71bdd1fa5d16c</id>
<content type='text'>
Windows audio backend with lower latency.

Audio never glitches on my machine but the number of buffers may be set too aggressively. If you run into problems try turning up NUM_BUFFERS in the h file and leave some feedback.

From my tests games seem to prefer filling the buffer with smaller chunks. For this to work the callback that fills the buffer needs to either spin or run async so I went with async.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6371 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Windows audio backend with lower latency.

Audio never glitches on my machine but the number of buffers may be set too aggressively. If you run into problems try turning up NUM_BUFFERS in the h file and leave some feedback.

From my tests games seem to prefer filling the buffer with smaller chunks. For this to work the callback that fills the buffer needs to either spin or run async so I went with async.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6371 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Re-implemented the NullSound back-end.  Allows Dolphin to be used on hosts with no sound hardware.  Emulates strict DSP timing in the DSP HLE plugin.</title>
<updated>2010-11-02T00:16:49+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2010-11-02T00:16:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0af0929a88728151390a0ffb8e8e83807d3d1d26'/>
<id>0af0929a88728151390a0ffb8e8e83807d3d1d26</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6329 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6329 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>XK patch for adding jit config to audiocommon/c16 function to x64emitter</title>
<updated>2010-03-24T11:22:33+00:00</updated>
<author>
<name>nakeee</name>
<email>nakeee@gmail.com</email>
</author>
<published>2010-03-24T11:22:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=47239ce0f4bd61e3e95fb04bc185ae11d4872db4'/>
<id>47239ce0f4bd61e3e95fb04bc185ae11d4872db4</id>
<content type='text'>
and Skidu's fix for 64bit


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5230 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
and Skidu's fix for 64bit


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5230 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
</feed>
