<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Core/AudioCommon/Src/DSoundStream.cpp, branch 3.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes.</title>
<updated>2011-03-05T06:11:26+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2011-03-05T06:11:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=423018f811ce8c1682735d33a3790031b8c08576'/>
<id>423018f811ce8c1682735d33a3790031b8c08576</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7294 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7294 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Eliminate some trampoline functions.</title>
<updated>2011-01-31T08:19:27+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2011-01-31T08:19:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=1de40588acd0bfa6d49e3d94fef2cbd6dc09f6e5'/>
<id>1de40588acd0bfa6d49e3d94fef2cbd6dc09f6e5</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7015 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7015 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>DSP plugin merge - the two DSP plugins are now gone and all the code has been merged into Dolphin. </title>
<updated>2011-01-28T18:39:30+00:00</updated>
<author>
<name>hrydgard</name>
<email>hrydgard@gmail.com</email>
</author>
<published>2011-01-28T18:39:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=419d6a244b8c059c447ce63c6e406de4b97dfc76'/>
<id>419d6a244b8c059c447ce63c6e406de4b97dfc76</id>
<content type='text'>
This WILL temporarily break the Linux and MacOSX builds but should be easy to fix.

Things left to do:
  * The UI on the new Audio tab for the LLE/HLE choice is ugly
  * At times the code still look "plugin-y" and needs cleanup
  * The two plugins should be merged further. DSPHLE should use the emulated memory etc of DSPLLE as much as possible, so that simply saving the DSPLLE state is enough. This would also bring the possibility of savestate compatibility between the two plugins.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6947 8ced0084-cf51-0410-be5f-012b33b47a6e
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<content type='xhtml'>
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<pre>
This WILL temporarily break the Linux and MacOSX builds but should be easy to fix.

Things left to do:
  * The UI on the new Audio tab for the LLE/HLE choice is ugly
  * At times the code still look "plugin-y" and needs cleanup
  * The two plugins should be merged further. DSPHLE should use the emulated memory etc of DSPLLE as much as possible, so that simply saving the DSPLLE state is enough. This would also bring the possibility of savestate compatibility between the two plugins.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6947 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Replaced Common::Thread with a partial implementation of std::thread. (rvalue references are used if available, &lt;thread&gt; is used if possible) Eliminates the need to use dynamic memory allocation for threads, so it's impossible to forget to delete a thread or set a pointer to NULL. Enables use of type-safe thread functions, no need to cast to and from void*. I've made sure the code compiles in vs08 and tested the functionality of "StdThread.h" on Linux so I'm hoping everything will work :p. In the future "StdThread.h" can be removed (maybe when OS X ships with gcc 4.4 and vs2015 is released :p).</title>
<updated>2011-01-27T20:47:58+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2011-01-27T20:47:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=2c05c49a04aa838047417825c289958efb59ee3c'/>
<id>2c05c49a04aa838047417825c289958efb59ee3c</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6933 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6933 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Removed my previous PanicAlert translation hack.  Fixed with a better method suggested by BhaaL.  The translation is done by a callback in the MsgHandler routine that is set at program start.  Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated.  These can and should be used anywhere in the code for strings that should be translated.</title>
<updated>2011-01-13T02:05:58+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2011-01-13T02:05:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c6e0ea59b98f9484f8525badacd30cdef3857ba4'/>
<id>c6e0ea59b98f9484f8525badacd30cdef3857ba4</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6838 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6838 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Fixes a crash in the DirectSound back-end.</title>
<updated>2010-06-08T13:28:12+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2010-06-08T13:28:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=79b20494be82b7847df14ad708ab3dc69371a000'/>
<id>79b20494be82b7847df14ad708ab3dc69371a000</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5635 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5635 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Added a null check when stopping the DSPHLE plugin with the DSound back-end.  Fixes the DSPHLE crash on stop.</title>
<updated>2010-03-08T08:03:42+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2010-03-08T08:03:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=76ad8db4459248d10785c82f7a877434664a0ff3'/>
<id>76ad8db4459248d10785c82f7a877434664a0ff3</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5172 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5172 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>This could alleviate the suffering of dual core synchronization a bit.</title>
<updated>2010-01-14T10:52:14+00:00</updated>
<author>
<name>ayuanx</name>
<email>ayuanx@gmail.com</email>
</author>
<published>2010-01-14T10:52:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=571a47ef9abb4f6ec01d3f1202b74750f9964d0d'/>
<id>571a47ef9abb4f6ec01d3f1202b74750f9964d0d</id>
<content type='text'>
But I doubt you would notice it in most cases.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4830 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
But I doubt you would notice it in most cases.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4830 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Sound System Rework: Phase 2 (cont'ed)</title>
<updated>2009-12-25T11:59:04+00:00</updated>
<author>
<name>ayuanx</name>
<email>ayuanx@gmail.com</email>
</author>
<published>2009-12-25T11:59:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=06218e9ebb2c4b7e6c4122a497fecba4e0e1d049'/>
<id>06218e9ebb2c4b7e6c4122a497fecba4e0e1d049</id>
<content type='text'>
. Fixed super fast refresh rate issue

. Recovered &lt;TAB&gt; shortcut key for ThrottleSkipping

. Removed redundant "soundstream-&gt;Update()" in DSPLLE
  (Thanks to LordMark)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4728 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
. Fixed super fast refresh rate issue

. Recovered &lt;TAB&gt; shortcut key for ThrottleSkipping

. Removed redundant "soundstream-&gt;Update()" in DSPLLE
  (Thanks to LordMark)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4728 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Sound System Rework: Phase 2</title>
<updated>2009-12-23T15:34:14+00:00</updated>
<author>
<name>ayuanx</name>
<email>ayuanx@gmail.com</email>
</author>
<published>2009-12-23T15:34:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=9eea60ca69afac82abb60fc1b1a0c6962f522ced'/>
<id>9eea60ca69afac82abb60fc1b1a0c6962f522ced</id>
<content type='text'>
. Performance boost
  (Completely non-blocking between Sound thread and CPU thread, in the meantime keeping them thread safe)

. Both 32KHz &amp; 48KHz sound can be handled properly now
  (But up-sampling is still not implemented, and I don't think any game requires it.)

. Strategy adjustment
  When your PC is *NOT* capable to run the game at 100%:
  &gt;&gt; DSound    Could yield more fluent sound than OpenAL sometimes, but you will lose the sync between video &amp; audio (since audio is played before video to guarantee fluency)
  &gt;&gt; OpenAL    Ensures video &amp; audio are always sync'ed, but sound could be intermittent(to let slow video catch up)

. Changed default frame limit to: Auto
  (Somehow this can dramatically decrease the chance of wiimote desync in game NSMB)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4724 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
. Performance boost
  (Completely non-blocking between Sound thread and CPU thread, in the meantime keeping them thread safe)

. Both 32KHz &amp; 48KHz sound can be handled properly now
  (But up-sampling is still not implemented, and I don't think any game requires it.)

. Strategy adjustment
  When your PC is *NOT* capable to run the game at 100%:
  &gt;&gt; DSound    Could yield more fluent sound than OpenAL sometimes, but you will lose the sync between video &amp; audio (since audio is played before video to guarantee fluency)
  &gt;&gt; OpenAL    Ensures video &amp; audio are always sync'ed, but sound could be intermittent(to let slow video catch up)

. Changed default frame limit to: Auto
  (Somehow this can dramatically decrease the chance of wiimote desync in game NSMB)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4724 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
</feed>
