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<title>dolphin/Source/Core/AudioCommon/Src/DSoundStream.cpp, branch 4.0.1</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>DSBCAPS_GLOBALFOCUS allows sound to still play when the application is in the background. Other backends do this, so why not let dsound do it too.</title>
<updated>2013-06-23T03:23:53+00:00</updated>
<author>
<name>Jordan Cristiano</name>
<email>jordan.cristi@gmail.com</email>
</author>
<published>2013-06-23T03:23:53+00:00</published>
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</entry>
<entry>
<title>New license header introduced for DiscIO, AudioCommon, InputCommon, VideoCommon, and Common projects.</title>
<updated>2013-04-18T03:09:55+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-18T03:09:55+00:00</published>
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<entry>
<title>Update the license file text (change SVN to Git) in all projects except Core since I was told a merge was happening soon. So for the sake of the merge going smoothly, I'll fix that when I remove the tab/space mismatches from the Core project.</title>
<updated>2013-04-15T20:28:55+00:00</updated>
<author>
<name>lioncash</name>
<email>mathew1900@hotmail.com</email>
</author>
<published>2013-04-15T20:28:55+00:00</published>
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<id>ef85b9af45922c6ca364930d40f8aacf1a6dfe64</id>
<content type='text'>
Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
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Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
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</entry>
<entry>
<title>Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.</title>
<updated>2013-03-20T01:51:12+00:00</updated>
<author>
<name>lioncash</name>
<email>mathew1900@hotmail.com</email>
</author>
<published>2013-03-20T01:51:12+00:00</published>
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Not planning to touch Core since it's the most actively changed part of the project.
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Not planning to touch Core since it's the most actively changed part of the project.
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</entry>
<entry>
<title>Revert "mem_fun -&gt; mem_fn."</title>
<updated>2013-01-24T04:38:49+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-01-24T04:38:49+00:00</published>
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This reverts commit b7d32b0a3d810736b2e1151d6d8b9da85ebfbcf3.

OSX C++ std library in charge of holding back progress (as usual).
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This reverts commit b7d32b0a3d810736b2e1151d6d8b9da85ebfbcf3.

OSX C++ std library in charge of holding back progress (as usual).
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<entry>
<title>mem_fun -&gt; mem_fn.</title>
<updated>2013-01-24T04:29:50+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-01-24T04:29:50+00:00</published>
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mem_fun is deprecated in C++11. Also it does everything mem_fun can do, but more conveniently.
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mem_fun is deprecated in C++11. Also it does everything mem_fun can do, but more conveniently.
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</entry>
<entry>
<title>name all audio threads (that I know how to) for debugging, as suggested in response to revision d00b719966ed.</title>
<updated>2012-01-01T22:28:19+00:00</updated>
<author>
<name>nitsuja</name>
<email>nitsuja-@hotmail.com</email>
</author>
<published>2011-12-31T04:22:48+00:00</published>
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<entry>
<title>give the audio thread a name (this doesn't really matter, but it was bugging me)</title>
<updated>2011-12-18T10:25:50+00:00</updated>
<author>
<name>nitsuja</name>
<email>nitsuja-@hotmail.com</email>
</author>
<published>2011-12-18T10:25:50+00:00</published>
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<entry>
<title>Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes.</title>
<updated>2011-03-05T06:11:26+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2011-03-05T06:11:26+00:00</published>
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<id>423018f811ce8c1682735d33a3790031b8c08576</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7294 8ced0084-cf51-0410-be5f-012b33b47a6e
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7294 8ced0084-cf51-0410-be5f-012b33b47a6e
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</content>
</entry>
<entry>
<title>Eliminate some trampoline functions.</title>
<updated>2011-01-31T08:19:27+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2011-01-31T08:19:27+00:00</published>
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<id>1de40588acd0bfa6d49e3d94fef2cbd6dc09f6e5</id>
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7015 8ced0084-cf51-0410-be5f-012b33b47a6e
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7015 8ced0084-cf51-0410-be5f-012b33b47a6e
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