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<title>dolphin/Source/Core/AudioCommon/Src/OpenALStream.h, branch 4.0.1</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Clarifying the OpenAL loop</title>
<updated>2013-06-13T16:04:02+00:00</updated>
<author>
<name>John Peterson</name>
<email>john.s.peterson@live.com</email>
</author>
<published>2013-06-09T07:43:27+00:00</published>
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because it isn't as clear as it can be
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because it isn't as clear as it can be
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</entry>
<entry>
<title>New license header introduced for DiscIO, AudioCommon, InputCommon, VideoCommon, and Common projects.</title>
<updated>2013-04-18T03:09:55+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-18T03:09:55+00:00</published>
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<entry>
<title>Update the license file text (change SVN to Git) in all projects except Core since I was told a merge was happening soon. So for the sake of the merge going smoothly, I'll fix that when I remove the tab/space mismatches from the Core project.</title>
<updated>2013-04-15T20:28:55+00:00</updated>
<author>
<name>lioncash</name>
<email>mathew1900@hotmail.com</email>
</author>
<published>2013-04-15T20:28:55+00:00</published>
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Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
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Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
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</content>
</entry>
<entry>
<title>Added a latency setting to the audio settings.</title>
<updated>2013-01-12T13:05:30+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2013-01-12T13:05:30+00:00</published>
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<id>1c462a1ecaa514912338735537284456f7cd835b</id>
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Removed the Sample Rate setting.  It is now hardcoded to 48000hz (accurate audio timing).

Fixes issue 5672.
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Removed the Sample Rate setting.  It is now hardcoded to 48000hz (accurate audio timing).

Fixes issue 5672.
</pre>
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</content>
</entry>
<entry>
<title>Skipped timestretching if the emulator is running below 10% speed to prevent buffer overflows.</title>
<updated>2013-01-11T12:06:20+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2013-01-11T12:06:20+00:00</published>
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<entry>
<title>Added a Dolby Pro Logic II (DPL2) decoder in the OpenAL backend.  DPL2 audio is decoded to 5.1.  Code adapted from ffdshow.</title>
<updated>2013-01-11T03:03:09+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2013-01-11T03:03:09+00:00</published>
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<id>80f4475e76be299e19ff88283d8f8aa02726506b</id>
<content type='text'>
Added an option in the DSP settings to disable the DPL2 decoder in case Dolphin incorrectly detects a 5.1 audio system.
Updated the OpenAL files to OpenAL Soft 1.15.1 in the Windows build.

Fixes issue 3023.
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Added an option in the DSP settings to disable the DPL2 decoder in case Dolphin incorrectly detects a 5.1 audio system.
Updated the OpenAL files to OpenAL Soft 1.15.1 in the Windows build.

Fixes issue 3023.
</pre>
</div>
</content>
</entry>
<entry>
<title>Fixed the include directories in Audio Common for the Windows build.</title>
<updated>2013-01-09T20:43:59+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2013-01-09T20:43:59+00:00</published>
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<entry>
<title>Fix include paths and compiling in Linux. Externals soundtouch is 1.7.1, while Ubuntu 12.10 is 1.6.x. Externals soundtouch is compiled with integer samples, while ubuntu is compiled with float samples. Float samples is probably the more common route. If you're going to use soundtouch, you should probably use SAMPLETYPE instead of explicitly choosing short. This probably breaks the windows build since its includes aren't setup.</title>
<updated>2013-01-09T16:26:12+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2013-01-09T16:26:12+00:00</published>
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<entry>
<title>Added audio time stretching by using the SoundTouch library.</title>
<updated>2013-01-09T11:57:32+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2013-01-09T11:57:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=63b38be97c12e6b6f0ec39008f6b0dd06dbcf3f0'/>
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<entry>
<title>Implemented correct audio timing.</title>
<updated>2013-01-07T04:37:08+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2013-01-07T04:37:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c8c78e0aa9c7ec1ef738ca064daad5903a9e7b48'/>
<id>c8c78e0aa9c7ec1ef738ca064daad5903a9e7b48</id>
<content type='text'>
Fixes issue 5493.
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Fixes issue 5493.
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