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<title>dolphin/Source/Core/AudioCommon/Src/PulseAudioStream.h, branch 3.5</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Eliminate some trampoline functions.</title>
<updated>2011-01-31T08:19:27+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2011-01-31T08:19:27+00:00</published>
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7015 8ced0084-cf51-0410-be5f-012b33b47a6e
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<entry>
<title>Forgot about some Linux files using Common::Thread</title>
<updated>2011-01-27T21:34:37+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2011-01-27T21:34:37+00:00</published>
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<entry>
<title>Add volume control for the pulse audio backend.  Unfortunately that can not be done with the pulse-simple api, so I had to switch to the asynchronous pulse api.</title>
<updated>2010-08-17T02:14:04+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2010-08-17T02:14:04+00:00</published>
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<entry>
<title>Implement pulseaudio output.  It is rather crude but seems to work.</title>
<updated>2010-06-06T04:02:16+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2010-06-06T04:02:16+00:00</published>
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<entry>
<title>Pulse audio empty struct implementation. Working on it though</title>
<updated>2009-10-15T17:28:23+00:00</updated>
<author>
<name>nakeee</name>
<email>nakeee@gmail.com</email>
</author>
<published>2009-10-15T17:28:23+00:00</published>
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4428 8ced0084-cf51-0410-be5f-012b33b47a6e
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