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<title>dolphin/Source/Core/AudioCommon/Src, branch 3.5</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>(CoreAudio) Retain volume value until initialization. Makes volume slider work when game isn't running. Fixes issue 5383.</title>
<updated>2012-12-14T18:15:01+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2012-12-14T18:15:01+00:00</published>
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<title>Clean up gcc/g++ compiler warnings that have accumulated.</title>
<updated>2012-12-10T06:40:28+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2012-12-10T06:40:28+00:00</published>
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<title>misc movie cleanup and fixes</title>
<updated>2012-10-21T02:26:40+00:00</updated>
<author>
<name>rog</name>
<email>rdragoon@optonline.net</email>
</author>
<published>2012-10-20T23:54:38+00:00</published>
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<title>Implemented proper timing in the "No audio output" back-end.</title>
<updated>2012-07-01T07:07:58+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2012-07-01T07:07:58+00:00</published>
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<title>made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.</title>
<updated>2012-05-26T03:09:38+00:00</updated>
<author>
<name>nitsuja</name>
<email>nitsuja-@hotmail.com</email>
</author>
<published>2011-12-31T04:16:12+00:00</published>
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the intent is to replace the haphazard scheduling and finger-crossing associated with saving/loading with the correct and minimal necessary wait for each thread to reach a known safe location before commencing the savestate operation, and for any already-paused components to not need to be resumed to do so.
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the intent is to replace the haphazard scheduling and finger-crossing associated with saving/loading with the correct and minimal necessary wait for each thread to reach a known safe location before commencing the savestate operation, and for any already-paused components to not need to be resumed to do so.
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<entry>
<title>Removed the DTK Music option.  It is now always enabled.</title>
<updated>2012-04-22T19:02:43+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2012-04-22T19:02:43+00:00</published>
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<title>name all audio threads (that I know how to) for debugging, as suggested in response to revision d00b719966ed.</title>
<updated>2012-01-01T22:28:19+00:00</updated>
<author>
<name>nitsuja</name>
<email>nitsuja-@hotmail.com</email>
</author>
<published>2011-12-31T04:22:48+00:00</published>
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<entry>
<title>Build fix</title>
<updated>2012-01-01T07:09:39+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2012-01-01T07:09:39+00:00</published>
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<title>Moved the Audio Throttle option to the Framelimit drop-down.  The Audio Throttle should never be used alongside the frame limiter as that can cause audio sync issues.</title>
<updated>2012-01-01T03:32:54+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2012-01-01T03:32:54+00:00</published>
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<entry>
<title>give the audio thread a name (this doesn't really matter, but it was bugging me)</title>
<updated>2011-12-18T10:25:50+00:00</updated>
<author>
<name>nitsuja</name>
<email>nitsuja-@hotmail.com</email>
</author>
<published>2011-12-18T10:25:50+00:00</published>
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