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<title>dolphin/Source/Core/AudioCommon/Src, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Remove unnecessary Src/ folders</title>
<updated>2013-12-31T19:03:19+00:00</updated>
<author>
<name>Jasper St. Pierre</name>
<email>jstpierre@mecheye.net</email>
</author>
<published>2013-12-07T20:14:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=34692ab826abc8f8faa61bdb2280b742424528f1'/>
<id>34692ab826abc8f8faa61bdb2280b742424528f1</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Minor const-correctness for some functions in FifoPlayer and some AudioCommon headers.</title>
<updated>2013-12-11T13:43:58+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-12-11T13:43:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e0aa674c7232ece817e50cee17f51a813cecca83'/>
<id>e0aa674c7232ece817e50cee17f51a813cecca83</id>
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<pre>
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</entry>
<entry>
<title>Re-plumb window handle to the dsound backend.</title>
<updated>2013-11-07T17:24:56+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2013-11-07T17:24:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=33d56f50a44863d482665cf2f38c4264424f6184'/>
<id>33d56f50a44863d482665cf2f38c4264424f6184</id>
<content type='text'>
Reverts parts of commit 71c01d83ab614b9e0c421d03ca694713dbabff48.
Fixes issue 6800
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Reverts parts of commit 71c01d83ab614b9e0c421d03ca694713dbabff48.
Fixes issue 6800
</pre>
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</content>
</entry>
<entry>
<title>Run code through the advanced tool 'sed' to remove trailing whitespace.</title>
<updated>2013-11-04T01:54:05+00:00</updated>
<author>
<name>comex</name>
<email>comexk@gmail.com</email>
</author>
<published>2013-10-29T05:23:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c579637eafb9e9eb7f83711569254bd8da6d09d2'/>
<id>c579637eafb9e9eb7f83711569254bd8da6d09d2</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Run code through clang-modernize -loop-convert to create range-based for loops, and manually fix some stuff up.</title>
<updated>2013-11-04T01:54:01+00:00</updated>
<author>
<name>comex</name>
<email>comexk@gmail.com</email>
</author>
<published>2013-10-29T05:09:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=965b32be9c38cb8f03632ab15f3a0d3aa98004af'/>
<id>965b32be9c38cb8f03632ab15f3a0d3aa98004af</id>
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</entry>
<entry>
<title>Update to VS2013 and a slew of build-related updates. Notes:</title>
<updated>2013-10-27T00:55:38+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2013-10-19T09:27:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=ccd30024b30c71743a2c588ccfd748d017a099da'/>
<id>ccd30024b30c71743a2c588ccfd748d017a099da</id>
<content type='text'>
* Currently there is no DEBUGFAST configuration. Defining DEBUGFAST as a preprocessor definition in Base.props (or a global header) enables it for now, pending a better method. This was done to make managing the build harder to screw up. However it may not even be an issue anymore with the new .props usage.
* D3DX11SaveTextureToFile usage is dropped and not replaced.
* If you have $(DXSDK_DIR) in your global property sheets (Microsoft.Cpp.$(PlatformName).user), you need to remove it. The build will error out with a message if it's configured incorrectly.
* If you are on Windows 8 or above, you no longer need the June 2010 DirectX SDK installed to build dolphin. If you are in this situation, it is still required if you want your built binaries to be able to use XAudio2 and XInput on previous Windows versions.
* GLew updated to 1.10.0
* compiler switches added: /volatile:iso, /d2Zi+
* LTCG available via msbuild property: DolphinRelease
* SDL updated to 2.0.0
* All Externals (excl. OpenAL and SDL) are built from source.
* Now uses STL version of std::{mutex,condition_variable,thread}
* Now uses Build as root directory for *all* intermediate files
* Binary directory is populated as post-build msbuild action
* .gitignore is simplified
* UnitTests project is no longer compiled
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Currently there is no DEBUGFAST configuration. Defining DEBUGFAST as a preprocessor definition in Base.props (or a global header) enables it for now, pending a better method. This was done to make managing the build harder to screw up. However it may not even be an issue anymore with the new .props usage.
* D3DX11SaveTextureToFile usage is dropped and not replaced.
* If you have $(DXSDK_DIR) in your global property sheets (Microsoft.Cpp.$(PlatformName).user), you need to remove it. The build will error out with a message if it's configured incorrectly.
* If you are on Windows 8 or above, you no longer need the June 2010 DirectX SDK installed to build dolphin. If you are in this situation, it is still required if you want your built binaries to be able to use XAudio2 and XInput on previous Windows versions.
* GLew updated to 1.10.0
* compiler switches added: /volatile:iso, /d2Zi+
* LTCG available via msbuild property: DolphinRelease
* SDL updated to 2.0.0
* All Externals (excl. OpenAL and SDL) are built from source.
* Now uses STL version of std::{mutex,condition_variable,thread}
* Now uses Build as root directory for *all* intermediate files
* Binary directory is populated as post-build msbuild action
* .gitignore is simplified
* UnitTests project is no longer compiled
</pre>
</div>
</content>
</entry>
<entry>
<title>Remove some more includes.</title>
<updated>2013-10-19T23:59:03+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-10-19T22:58:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=1f0710caf7feee1f7f92033b75b4b85686094d90'/>
<id>1f0710caf7feee1f7f92033b75b4b85686094d90</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Remove some unnecessary includes as well as simplifying exisiting ones if possible.</title>
<updated>2013-10-19T23:58:56+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-10-17T04:32:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=97cd42f5c3e57470af253b405a953d8074e367c1'/>
<id>97cd42f5c3e57470af253b405a953d8074e367c1</id>
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<pre>
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</content>
</entry>
<entry>
<title>Revert "Remove some unnecessary includes."</title>
<updated>2013-10-14T08:05:38+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-10-14T08:05:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=f3af8ee0f0da76819321b034cc114bb6852468ac'/>
<id>f3af8ee0f0da76819321b034cc114bb6852468ac</id>
<content type='text'>
Turns out this explodes on Linux.

This reverts commit c4696568cc15d140cbdae460cd5e227c46845114.
</content>
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Turns out this explodes on Linux.

This reverts commit c4696568cc15d140cbdae460cd5e227c46845114.
</pre>
</div>
</content>
</entry>
<entry>
<title>Remove some unnecessary includes.</title>
<updated>2013-10-14T08:01:57+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-10-14T08:01:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c4696568cc15d140cbdae460cd5e227c46845114'/>
<id>c4696568cc15d140cbdae460cd5e227c46845114</id>
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