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<title>dolphin/Source/Core/AudioCommon/SurroundDecoder.cpp, branch release-prep-2606</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>AudioCommon: Use left const for non-pointer variables</title>
<updated>2026-03-23T23:30:30+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2026-03-23T23:30:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=f5dfb7e3d36ce24551ed0bb886b79f3f192dac9d'/>
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</entry>
<entry>
<title>AudioCommon: Remove unused qualifiers and make variables constant</title>
<updated>2025-05-30T19:48:38+00:00</updated>
<author>
<name>Dr. Dystopia</name>
<email>jonis9898@hotmail.com</email>
</author>
<published>2025-05-22T09:28:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=a6b04f53e09810d4a9a1db37c23636889e54dfbe'/>
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<entry>
<title>Treewide: Adjust order of includes</title>
<updated>2021-12-10T22:49:57+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-12-10T02:22:16+00:00</published>
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<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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<id>e149ad4f0a9874f354221a7fc76d8f1841e47808</id>
<content type='text'>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>Swapped FFDShow's DPL2 decoder by FreeSurround</title>
<updated>2019-02-14T00:52:40+00:00</updated>
<author>
<name>LAGonauta</name>
<email>lagonauta@gmail.com</email>
</author>
<published>2017-08-09T19:57:26+00:00</published>
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<id>df631f0d75bd6422aca4b69854671ba1c561b077</id>
<content type='text'>
Added class in AudioCommon for the surround decoder
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Added class in AudioCommon for the surround decoder
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