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<title>dolphin/Source/Core/AudioCommon/WASAPIStream.cpp, branch 2603</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>AudioCommon / VideoBackends / WinUpdater - cleanup WRL code</title>
<updated>2025-11-22T00:23:39+00:00</updated>
<author>
<name>oltolm</name>
<email>oleg.tolmatcev@gmail.com</email>
</author>
<published>2025-11-19T22:17:31+00:00</published>
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</entry>
<entry>
<title>Merge pull request #13697 from tygyh/AudioCommon/Remove-unused-includes</title>
<updated>2025-06-07T22:45:50+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-06-07T22:45:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=056ece6f291735ea7709ee762261ad7e13024503'/>
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AudioCommon: Remove unused includes</content>
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AudioCommon: Remove unused includes</pre>
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</entry>
<entry>
<title>AudioCommon: Remove unused qualifiers and make variables constant</title>
<updated>2025-05-30T19:48:38+00:00</updated>
<author>
<name>Dr. Dystopia</name>
<email>jonis9898@hotmail.com</email>
</author>
<published>2025-05-22T09:28:52+00:00</published>
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</entry>
<entry>
<title>AudioCommon: Remove unused includes</title>
<updated>2025-05-25T08:30:41+00:00</updated>
<author>
<name>Dr. Dystopia</name>
<email>jonis9898@hotmail.com</email>
</author>
<published>2025-05-22T09:16:43+00:00</published>
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<id>7c237bbd7c5b120cdee35f98f3f165196277be10</id>
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</entry>
<entry>
<title>windows: replace comdef dependency with winrt</title>
<updated>2023-01-23T14:09:01+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2023-01-23T14:09:01+00:00</published>
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</entry>
<entry>
<title>Use HRWrap in remaining locations</title>
<updated>2022-01-09T20:44:55+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-12-12T21:50:18+00:00</published>
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<id>ca9bf3174f4acd4c9d78ac7c21b6aeaa1430b7ef</id>
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Note that D3DCommon can't use DX11HRWrap or DX12HRWrap since it's shared between them.
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Note that D3DCommon can't use DX11HRWrap or DX12HRWrap since it's shared between them.
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</content>
</entry>
<entry>
<title>Port Main.DSP to MainSettings</title>
<updated>2021-10-16T03:24:46+00:00</updated>
<author>
<name>sowens99</name>
<email>seanowens@comcast.net</email>
</author>
<published>2021-10-14T00:29:04+00:00</published>
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<id>8ea6bef98f535301d23aa1c81d4080c208527705</id>
<content type='text'>
While trying to work on adding audiodump support for CLI, I was alerted that it was important to first try moving the DSP configs to the new config before continuing, as that makes it substantially easier to write clean code to add such a feature.

This commit aims to allow for Dolphin to only rely on the new config for DSP-related settings.
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While trying to work on adding audiodump support for CLI, I was alerted that it was important to first try moving the DSP configs to the new config before continuing, as that makes it substantially easier to write clean code to add such a feature.

This commit aims to allow for Dolphin to only rely on the new config for DSP-related settings.
</pre>
</div>
</content>
</entry>
<entry>
<title>AudioCommon: rename isValid() to IsValid()</title>
<updated>2021-08-08T02:05:03+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2021-08-07T23:23:58+00:00</published>
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</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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<id>e149ad4f0a9874f354221a7fc76d8f1841e47808</id>
<content type='text'>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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<pre>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>AudioCommon/WASAPI: Construct std::thread with invoke semantics instead of a lambda</title>
<updated>2021-01-12T18:25:40+00:00</updated>
<author>
<name>Silent</name>
<email>zdanio95@gmail.com</email>
</author>
<published>2019-08-18T10:48:19+00:00</published>
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