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<title>dolphin/Source/Core/AudioCommon/XAudio2_7Stream.cpp, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Use PanicAlert instead of PanicAlertT when appropriate</title>
<updated>2015-06-04T11:25:17+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2015-06-04T11:23:58+00:00</published>
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It means less work for the translators... But I'm not too sure
about this, because most of these have already been translated.
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<pre>
It means less work for the translators... But I'm not too sure
about this, because most of these have already been translated.
</pre>
</div>
</content>
</entry>
<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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</entry>
<entry>
<title>SoundStream: Internally construct the mixer</title>
<updated>2015-05-24T09:49:41+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-05-24T08:13:02+00:00</published>
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<content type='text'>
Instead of creating the mixer externally and then passing it in, it can just be made within the class.
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Instead of creating the mixer externally and then passing it in, it can just be made within the class.
</pre>
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</content>
</entry>
<entry>
<title>Various formatting and consistency fixes</title>
<updated>2014-11-14T03:42:18+00:00</updated>
<author>
<name>Stevoisiak</name>
<email>Stevoisiak@gmail.com</email>
</author>
<published>2014-11-14T02:28:27+00:00</published>
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</entry>
<entry>
<title>Add headers required by XAudio2_7 to externals.</title>
<updated>2014-08-23T18:03:07+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2014-08-23T01:18:37+00:00</published>
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<id>1332805bb6c1ee892827f563f33fec851e038a18</id>
<content type='text'>
This makes all builds' audio compatible with downlevel Windows and removes
the need for developers to install the June 2010 DirectX SDK.
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This makes all builds' audio compatible with downlevel Windows and removes
the need for developers to install the June 2010 DirectX SDK.
</pre>
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</content>
</entry>
<entry>
<title>Common: Move the Event class to a separate file, and add tests for it. Fix includes everywhere to match this.</title>
<updated>2014-04-14T08:54:07+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2014-04-13T23:15:23+00:00</published>
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</entry>
<entry>
<title>Remove usesMixer function from the sound streams.</title>
<updated>2014-03-18T14:42:07+00:00</updated>
<author>
<name>lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-03-18T14:42:07+00:00</published>
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<content type='text'>
This isn't used anywhere in the codebase. Not even the base SoundStream has it as part of its interface.
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<pre>
This isn't used anywhere in the codebase. Not even the base SoundStream has it as part of its interface.
</pre>
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</content>
</entry>
<entry>
<title>clang-modernize -use-nullptr</title>
<updated>2014-03-09T20:14:26+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2014-03-09T20:14:26+00:00</published>
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<content type='text'>
and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
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and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
</pre>
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</content>
</entry>
<entry>
<title>Convert all includes to relative paths.</title>
<updated>2014-02-18T07:19:10+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-02-17T10:18:15+00:00</published>
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</entry>
<entry>
<title>Second and final pass of clearing out tabs.</title>
<updated>2014-02-17T07:19:41+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-02-17T04:51:41+00:00</published>
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