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<title>dolphin/Source/Core/AudioCommon, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Merge pull request #2854 from Tilka/valgrind</title>
<updated>2015-08-16T08:03:47+00:00</updated>
<author>
<name>Markus Wick</name>
<email>markus@selfnet.de</email>
</author>
<published>2015-08-15T18:52:12+00:00</published>
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<id>7950c77332168d79b20d3f8cbfefb9ca2fa43c45</id>
<content type='text'>
Fix some small stuff found with Valgrind

Conflicts:
	Source/Core/Core/PowerPC/CachedInterpreter.cpp
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Fix some small stuff found with Valgrind

Conflicts:
	Source/Core/Core/PowerPC/CachedInterpreter.cpp
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</entry>
<entry>
<title>OpenALStream: Fix sample conversion.</title>
<updated>2015-06-25T10:42:41+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-06-25T10:42:41+00:00</published>
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Looks like it wasn't symmetric anymore.
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Looks like it wasn't symmetric anymore.
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</entry>
<entry>
<title>Use PanicAlert instead of PanicAlertT when appropriate</title>
<updated>2015-06-04T11:25:17+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2015-06-04T11:23:58+00:00</published>
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It means less work for the translators... But I'm not too sure
about this, because most of these have already been translated.
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It means less work for the translators... But I'm not too sure
about this, because most of these have already been translated.
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</entry>
<entry>
<title>AudioCommon: Remove lock on Pause state</title>
<updated>2015-05-28T17:58:18+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-05-28T17:58:18+00:00</published>
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<content type='text'>
We had to lock audiocommon with the old asynchron HLE audio emulation,
now our Mixer is just a plain FIFO which may underrun.
Of course, this will stutter, but underruning the audio backend is likely worse.
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We had to lock audiocommon with the old asynchron HLE audio emulation,
now our Mixer is just a plain FIFO which may underrun.
Of course, this will stutter, but underruning the audio backend is likely worse.
</pre>
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</content>
</entry>
<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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</entry>
<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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<entry>
<title>Add missing license headers</title>
<updated>2015-05-25T11:11:47+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:32:32+00:00</published>
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</entry>
<entry>
<title>SoundStream: Devirtualize StartLogAudio and StopLogAudio</title>
<updated>2015-05-24T10:10:11+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-05-24T10:05:30+00:00</published>
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These don't rely on anything that might need to be implemented in other SoundStream classes.
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These don't rely on anything that might need to be implemented in other SoundStream classes.
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</entry>
<entry>
<title>AudioCommon: Add missing override specifiers</title>
<updated>2015-05-24T10:10:03+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-05-24T10:02:30+00:00</published>
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<content type='text'>
Also removes unnecessary virtual keywords.
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Also removes unnecessary virtual keywords.
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</entry>
<entry>
<title>SoundStream: Devirtualize GetMixer</title>
<updated>2015-05-24T09:49:51+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-05-24T09:03:14+00:00</published>
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Since it's handled by the base class, there's no need to allow overriding.
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Since it's handled by the base class, there's no need to allow overriding.
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