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<title>dolphin/Source/Core/Common/ArmCPUDetect.cpp, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>[AArch64] Detect AES/SHA1/SHA2/CRC32 in CPUDetect.</title>
<updated>2015-06-08T06:20:24+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
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<published>2015-06-08T06:20:24+00:00</published>
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<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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<entry>
<title>Minor consistency changes</title>
<updated>2015-01-12T20:18:18+00:00</updated>
<author>
<name>Stevoisiak</name>
<email>S.Vascellaro@gmail.com</email>
</author>
<published>2015-01-11T05:17:29+00:00</published>
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Mostly small changes, like capitalization and spelling
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Mostly small changes, like capitalization and spelling
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<entry>
<title>Fixes ARM CPU detection routine for the hardware.</title>
<updated>2014-10-25T14:14:14+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2014-10-25T14:14:14+00:00</published>
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We weren't dropping a newline character from the string, we were cutting off the last character of the hardware name.
This fixes my TK1 being called 'lagun' when it's name is 'laguna'
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We weren't dropping a newline character from the string, we were cutting off the last character of the hardware name.
This fixes my TK1 being called 'lagun' when it's name is 'laguna'
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</entry>
<entry>
<title>Android: Silence some more warnings.</title>
<updated>2014-09-22T21:45:42+00:00</updated>
<author>
<name>Rohit Nirmal</name>
<email>rohitnirmal9@gmail.com</email>
</author>
<published>2014-09-22T21:45:42+00:00</published>
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<entry>
<title>Include CommonTypes.h instead of Common.h.</title>
<updated>2014-09-08T19:39:58+00:00</updated>
<author>
<name>Rohit Nirmal</name>
<email>rohitnirmal9@gmail.com</email>
</author>
<published>2014-09-08T01:06:58+00:00</published>
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<entry>
<title>Try to fix android build.</title>
<updated>2014-06-15T22:56:42+00:00</updated>
<author>
<name>magumagu</name>
<email>magumagu9@gmail.com</email>
</author>
<published>2014-06-15T22:56:42+00:00</published>
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<entry>
<title>Stringify ArmCPUDetect.cpp.</title>
<updated>2014-06-03T01:08:26+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-06-02T23:27:50+00:00</published>
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<entry>
<title>Fix a crash in ARM's CPUDetect on a malformed /proc/cpuinfo.</title>
<updated>2014-06-02T04:55:38+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2014-06-02T04:49:23+00:00</published>
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If a CPU string was incapable of being found we would return a null pointer, which would crash with strncpy.
Also if we couldn't get a CPU implementer we would call free() to a null pointer.
In addition, detect 64bit ARM running.
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If a CPU string was incapable of being found we would return a null pointer, which would crash with strncpy.
Also if we couldn't get a CPU implementer we would call free() to a null pointer.
In addition, detect 64bit ARM running.
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