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<title>dolphin/Source/Core/Common/ArmFPURoundMode.cpp, branch 2503</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Common: Move FPU-related helpers into Common namespace</title>
<updated>2023-03-21T14:58:13+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2023-03-21T14:49:35+00:00</published>
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Makes these utilities' namespace consistent with the majority of the
Common library.
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Makes these utilities' namespace consistent with the majority of the
Common library.
</pre>
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</content>
</entry>
<entry>
<title>Treewide: Adjust order of includes</title>
<updated>2021-12-10T22:49:57+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-12-10T02:22:16+00:00</published>
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</pre>
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</entry>
<entry>
<title>remove SetRoundMode</title>
<updated>2021-07-18T02:29:22+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2021-07-18T02:19:33+00:00</published>
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we only care about SSE rounding mode, and set
that manually in SetSIMDMode
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we only care about SSE rounding mode, and set
that manually in SetSIMDMode
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</content>
</entry>
<entry>
<title>make FPSCR.RN an enum</title>
<updated>2021-07-18T01:55:06+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2021-07-18T01:55:06+00:00</published>
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</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>PowerPC: Set host CPU rounding mode on init and savestate</title>
<updated>2021-06-10T18:12:15+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2021-06-10T17:54:07+00:00</published>
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Not doing this can cause desyncs when TASing. (I don't know
how common such desyncs would be, though. For games that
don't change rounding modes, they shouldn't be a problem.)
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Not doing this can cause desyncs when TASing. (I don't know
how common such desyncs would be, though. For games that
don't change rounding modes, they shouldn't be a problem.)
</pre>
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</content>
</entry>
<entry>
<title>JitArm64: Set FPCR.AH</title>
<updated>2021-06-02T18:15:24+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2021-05-26T12:38:29+00:00</published>
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Only tested on a CPU which does not support FEAT_AFP.
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Only tested on a CPU which does not support FEAT_AFP.
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</entry>
<entry>
<title>Implement ArmFPURoundMode.cpp</title>
<updated>2021-04-25T13:56:19+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2021-01-20T13:18:05+00:00</published>
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<content type='text'>
Fixes https://bugs.dolphin-emu.org/issues/12388. Might also fix
other games that have problems with float/paired instructions
in JitArm64, but I haven't tested any.
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Fixes https://bugs.dolphin-emu.org/issues/12388. Might also fix
other games that have problems with float/paired instructions
in JitArm64, but I haven't tested any.
</pre>
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</entry>
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