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<title>dolphin/Source/Core/Common/BlockingLoop.h, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Fifo: Rewrite SyncGpu</title>
<updated>2015-06-08T21:16:24+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-06-03T21:21:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=d31bed8b79a1266d7ac9c7c6f0e45c20d36aaf4c'/>
<id>d31bed8b79a1266d7ac9c7c6f0e45c20d36aaf4c</id>
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The new implementation has 3 options:
 SyncGpuMaxDistance
 SyncGpuMinDistance
 SyncGpuOverclock

The MaxDistance controlls how many CPU cycles the CPU is allowed to be in front
of the GPU. Too low values will slow down extremly, too high values are as
unsynchronized and half of the games will crash.
The -MinDistance (negative) set how many cycles the GPU is allowed to be in
front of the CPU. As we are used to emulate an infinitiv fast GPU, this may be
set to any high (negative) number.

The last parameter is to hack a faster (&gt;1.0) or slower(&lt;1.0) GPU. As we don't
emulate GPU timing very well (eg skip the timings of the pixel stage completely),
an overclock factor of ~0.5 is often much more accurate than 1.0
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<pre>
The new implementation has 3 options:
 SyncGpuMaxDistance
 SyncGpuMinDistance
 SyncGpuOverclock

The MaxDistance controlls how many CPU cycles the CPU is allowed to be in front
of the GPU. Too low values will slow down extremly, too high values are as
unsynchronized and half of the games will crash.
The -MinDistance (negative) set how many cycles the GPU is allowed to be in
front of the CPU. As we are used to emulate an infinitiv fast GPU, this may be
set to any high (negative) number.

The last parameter is to hack a faster (&gt;1.0) or slower(&lt;1.0) GPU. As we don't
emulate GPU timing very well (eg skip the timings of the pixel stage completely),
an overclock factor of ~0.5 is often much more accurate than 1.0
</pre>
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</content>
</entry>
<entry>
<title>Common: Fix typos in BlockingLoop.h</title>
<updated>2015-06-06T03:37:37+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-06-05T17:28:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=3239a204dbbb1edc58dbc355a36069dbc0749def'/>
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<pre>
</pre>
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</entry>
<entry>
<title>Common: Update BlockingLoop to only use one atomic.</title>
<updated>2015-05-30T10:58:09+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-05-30T00:42:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=bfa61105d5a96306a98fa807c3f94b0b9178591d'/>
<id>bfa61105d5a96306a98fa807c3f94b0b9178591d</id>
<content type='text'>
This merges two atomic&lt;bool&gt; into one atomic&lt;int&gt;.
We did move the bit from one bool to another, now we can use operator--.
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<pre>
This merges two atomic&lt;bool&gt; into one atomic&lt;int&gt;.
We did move the bit from one bool to another, now we can use operator--.
</pre>
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</content>
</entry>
<entry>
<title>Fifo: Extract syncing loop</title>
<updated>2015-05-30T10:58:09+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-05-27T18:53:09+00:00</published>
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<id>02a3a063c346cf0372a51d4f1133dc436e9b22c0</id>
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It's now a new helper function within common.
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It's now a new helper function within common.
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</entry>
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