<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Core/Common/Common.vcproj, branch 2.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores.</title>
<updated>2010-01-19T19:28:27+00:00</updated>
<author>
<name>hrydgard</name>
<email>hrydgard@gmail.com</email>
</author>
<published>2010-01-19T19:28:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=576990c5a318f5007131fff44b0ce68d4898d4a8'/>
<id>576990c5a318f5007131fff44b0ce68d4898d4a8</id>
<content type='text'>
Advantages:
* Less confusion for users
* No need to build twice to make sure you didn't break something
* Easier to switch between the cores for testing

Disadvantages:
* None, as far as I can tell :) Maybe some extra code complexity, but not much.

Also break some include chains that caused &lt;windows.h&gt; to get included into everything, slowing down the build on Windows. There's more to do here though, there's still a lot of files that get it included that don't need it at all.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4891 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Advantages:
* Less confusion for users
* No need to build twice to make sure you didn't break something
* Easier to switch between the cores for testing

Disadvantages:
* None, as far as I can tell :) Maybe some extra code complexity, but not much.

Also break some include chains that caused &lt;windows.h&gt; to get included into everything, slowing down the build on Windows. There's more to do here though, there's still a lot of files that get it included that don't need it at all.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4891 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.</title>
<updated>2010-01-17T17:44:09+00:00</updated>
<author>
<name>hrydgard</name>
<email>hrydgard@gmail.com</email>
</author>
<published>2010-01-17T17:44:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=3e01152793bc4a82a27efbca856afcf48e5bfb61'/>
<id>3e01152793bc4a82a27efbca856afcf48e5bfb61</id>
<content type='text'>
Also assorted cleanup around the shader code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4869 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Also assorted cleanup around the shader code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4869 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Move Segher's hashing/crypto code from the Dolphin project to Common.</title>
<updated>2010-01-16T19:31:11+00:00</updated>
<author>
<name>hrydgard</name>
<email>hrydgard@gmail.com</email>
</author>
<published>2010-01-16T19:31:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=9d14042a0c76a67dced055214fb39a2618ee0249'/>
<id>9d14042a0c76a67dced055214fb39a2618ee0249</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4857 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4857 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>OpenCL: More work on centralization (need SCons reflection)</title>
<updated>2009-09-30T21:01:34+00:00</updated>
<author>
<name>XTra.KrazzY</name>
<email>XTra.KrazzY@gmail.com</email>
</author>
<published>2009-09-30T21:01:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c6f0335b624f80ce5fbf2444de494a079e058c48'/>
<id>c6f0335b624f80ce5fbf2444de494a079e058c48</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4351 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4351 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>revamp handling of wii sysconf. it's in Common lib so that plugins can (possibly) utilize it if they like</title>
<updated>2009-09-14T06:26:49+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2009-09-14T06:26:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=aff34e678952e020091bde24360c970f7a0a5903'/>
<id>aff34e678952e020091bde24360c970f7a0a5903</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4268 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4268 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>GUI: Fixed some GUI related start/stop crashes</title>
<updated>2009-09-07T12:40:43+00:00</updated>
<author>
<name>John Peterson</name>
<email>jpeterson57@gmail.com</email>
</author>
<published>2009-09-07T12:40:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=7e115dcb00c5cabef0bcb920c7a0415dc731ec84'/>
<id>7e115dcb00c5cabef0bcb920c7a0415dc731ec84</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4223 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4223 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>GUI: Fixed some wxPostEvent endless loops</title>
<updated>2009-08-25T09:13:17+00:00</updated>
<author>
<name>John Peterson</name>
<email>jpeterson57@gmail.com</email>
</author>
<published>2009-08-25T09:13:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c1f091e4bc735dfa1c71c04c921b97e5e012fd16'/>
<id>c1f091e4bc735dfa1c71c04c921b97e5e012fd16</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4060 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4060 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Atomic operations library.</title>
<updated>2009-07-13T05:38:34+00:00</updated>
<author>
<name>Nolan Check</name>
<email>Nolan.Check@gmail.com</email>
</author>
<published>2009-07-13T05:38:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=d779554ff37cafe9ecc854b33ace81e94094dead'/>
<id>d779554ff37cafe9ecc854b33ace81e94094dead</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3775 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3775 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>cleanup: extract breakpoint code into Common. only have one shared PPCDebugInterface.</title>
<updated>2009-06-28T12:15:31+00:00</updated>
<author>
<name>hrydgard</name>
<email>hrydgard@gmail.com</email>
</author>
<published>2009-06-28T12:15:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=8e7fdbc150ad2f17837d87c3e700e66cdb84b3ea'/>
<id>8e7fdbc150ad2f17837d87c3e700e66cdb84b3ea</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3567 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3567 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). </title>
<updated>2009-06-21T08:39:21+00:00</updated>
<author>
<name>hrydgard</name>
<email>hrydgard@gmail.com</email>
</author>
<published>2009-06-21T08:39:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=aecaf271f1fe98cba1ebc8228ff9eff3e39e72c5'/>
<id>aecaf271f1fe98cba1ebc8228ff9eff3e39e72c5</id>
<content type='text'>
Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin...  also extracted the symboldb code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin...  also extracted the symboldb code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
</feed>
