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<title>dolphin/Source/Core/Common/CommonFuncs.cpp, branch 2512</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>CommonFuncs: Add StrerrorString version of LastStrerrorString that accepts an error number.</title>
<updated>2025-10-04T19:51:17+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-09-20T03:23:28+00:00</published>
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<entry>
<title>Common: Move GetDeviceProperty() into its own header</title>
<updated>2025-07-19T19:24:51+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2025-07-19T12:02:43+00:00</published>
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Otherwise we include Windows headers in the entire codebase through CommonFuncs.h
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Otherwise we include Windows headers in the entire codebase through CommonFuncs.h
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<entry>
<title>Host: Implement a Windows-only implementation of `GetDeviceNameFromVIDPID`</title>
<updated>2025-06-13T15:46:53+00:00</updated>
<author>
<name>Joshua Vandaële</name>
<email>joshua@vandaele.software</email>
</author>
<published>2025-06-13T12:21:39+00:00</published>
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<entry>
<title>Common: Fix encoding handling in GetWin32ErrorString</title>
<updated>2023-12-29T15:01:13+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2023-12-29T13:11:35+00:00</published>
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These messages can be localized, so we can't just assume it's all ASCII.
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These messages can be localized, so we can't just assume it's all ASCII.
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<entry>
<title>CommonFuncs: Add GetWin32ErrorString().</title>
<updated>2023-07-28T06:10:01+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2023-07-28T06:10:01+00:00</published>
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<entry>
<title>Common/CommonFuncs: Add StrErrorWrapper function</title>
<updated>2023-07-12T16:52:35+00:00</updated>
<author>
<name>Sepalani</name>
<email>sepalani@hotmail.fr</email>
</author>
<published>2023-07-12T15:18:03+00:00</published>
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<entry>
<title>Common/CommonFuncs: Move interface into Common namespace</title>
<updated>2023-04-18T23:23:04+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2023-04-18T16:50:31+00:00</published>
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Gets these functions out of the global namespace.
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Gets these functions out of the global namespace.
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</entry>
<entry>
<title>Treewide: Adjust order of includes</title>
<updated>2021-12-10T22:49:57+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-12-10T02:22:16+00:00</published>
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<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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</entry>
<entry>
<title>Add Android check for strerror_r variant</title>
<updated>2020-07-16T16:51:58+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2020-07-16T16:42:15+00:00</published>
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I don't know why Android does it like this, but at least
it's easy to fix. (We are currently at __ANDROID_API__ == 21.)
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I don't know why Android does it like this, but at least
it's easy to fix. (We are currently at __ANDROID_API__ == 21.)
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