<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Core/Common/CommonPaths.h, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Add support for sending game memory changes to outside processes</title>
<updated>2015-12-30T01:59:16+00:00</updated>
<author>
<name>spxtr</name>
<email>spextear@gmail.com</email>
</author>
<published>2015-12-30T01:59:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=2f505606027029933f7334262184abb69fd2658f'/>
<id>2f505606027029933f7334262184abb69fd2658f</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Move nobanner and fileplatform from Themes to Resources</title>
<updated>2015-11-27T10:09:20+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2015-10-30T09:04:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=9b2fe62bc99221678bce66ab4694f06296ec2fdb'/>
<id>9b2fe62bc99221678bce66ab4694f06296ec2fdb</id>
<content type='text'>
fileplatform is moved so it's in the same place as the other platform
icons, and nobanner is moved just because it fits better in Resources.
Both of them were identical in all of Dolphin's themes.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
fileplatform is moved so it's in the same place as the other platform
icons, and nobanner is moved just because it fits better in Resources.
Both of them were identical in all of Dolphin's themes.
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #2304 from linkmauve/xdg-basedir</title>
<updated>2015-11-12T11:31:24+00:00</updated>
<author>
<name>Markus Wick</name>
<email>degasus@users.noreply.github.com</email>
</author>
<published>2015-11-12T11:31:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=a498c684a26175508b4dd4c92edff4fb0cbfbf0e'/>
<id>a498c684a26175508b4dd4c92edff4fb0cbfbf0e</id>
<content type='text'>
UICommon: Respect XDG Base Directory Specification on POSIX systems</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
UICommon: Respect XDG Base Directory Specification on POSIX systems</pre>
</div>
</content>
</entry>
<entry>
<title>FileUtil: Move ShaderCache to the Cache directory.</title>
<updated>2015-11-10T21:53:30+00:00</updated>
<author>
<name>Emmanuel Gil Peyrot</name>
<email>linkmauve@linkmauve.fr</email>
</author>
<published>2015-04-18T17:34:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=b61da5db5494dc8f2fb3bb3cd1ade05f1d80862b'/>
<id>b61da5db5494dc8f2fb3bb3cd1ade05f1d80862b</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>UICommon: Respect XDG Base Directory Specification on POSIX systems.</title>
<updated>2015-11-10T21:53:29+00:00</updated>
<author>
<name>Emmanuel Gil Peyrot</name>
<email>linkmauve@linkmauve.fr</email>
</author>
<published>2015-04-18T15:44:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e20b08491cac27737958458e108149a120ac6832'/>
<id>e20b08491cac27737958458e108149a120ac6832</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Implement relocatable builds on Linux</title>
<updated>2015-11-10T20:49:04+00:00</updated>
<author>
<name>Mathieu Comandon</name>
<email>strycore@gmail.com</email>
</author>
<published>2015-11-07T18:50:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=f2ae1a25457ea679f2964a5d3d351d0a1e58750b'/>
<id>f2ae1a25457ea679f2964a5d3d351d0a1e58750b</id>
<content type='text'>
- Change the path of the Sys folder to the executable's location
- Add LINUX_LOCAL_DEV flag to use relocatable version on Linux
- Add CMake definition for relocatable build
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
- Change the path of the Sys folder to the executable's location
- Add LINUX_LOCAL_DEV flag to use relocatable version on Linux
- Add CMake definition for relocatable build
</pre>
</div>
</content>
</entry>
<entry>
<title>GC controller input using named pipes</title>
<updated>2015-10-25T03:20:03+00:00</updated>
<author>
<name>spxtr</name>
<email>spextear@gmail.com</email>
</author>
<published>2015-10-25T03:20:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=d9d6cf8eda0d4cd8d0350c1a4e9b5f6b708e084d'/>
<id>d9d6cf8eda0d4cd8d0350c1a4e9b5f6b708e084d</id>
<content type='text'>
Currently only works on unix, but can be extended to other systems. Can
also be extended to do wiimotes.

Searches the Pipes folder for readable named pipes and creates a dolphin
input device out of them. Send controller inputs to the game by writing
to the file. Commands are described in Pipes.h.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Currently only works on unix, but can be extended to other systems. Can
also be extended to do wiimotes.

Searches the Pipes folder for readable named pipes and creates a dolphin
input device out of them. Send controller inputs to the game by writing
to the file. Commands are described in Pipes.h.
</pre>
</div>
</content>
</entry>
<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=30ebb2459eb97ba544547183854775df8460b475'/>
<id>30ebb2459eb97ba544547183854775df8460b475</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=cefcb0ace9d363b3679b4e93bcc9ec05f1e5f4f8'/>
<id>cefcb0ace9d363b3679b4e93bcc9ec05f1e5f4f8</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>PostProcessing: Add support for user-supplied anaglyph shaders.</title>
<updated>2015-01-25T21:07:03+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-01-03T00:33:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=262c3b19ecf9a4c022b3667613f892a5539dd34d'/>
<id>262c3b19ecf9a4c022b3667613f892a5539dd34d</id>
<content type='text'>
There are lots of different anaglyph glasses out there and there may be even more creative uses for stereoscopic post-processing shaders.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
There are lots of different anaglyph glasses out there and there may be even more creative uses for stereoscopic post-processing shaders.
</pre>
</div>
</content>
</entry>
</feed>
