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<title>dolphin/Source/Core/Common/Crypto/AES.h, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Add initial WiiConnect24 support</title>
<updated>2022-10-16T02:19:36+00:00</updated>
<author>
<name>SketchMaster2001</name>
<email>batmanpistilli2006@gmail.com</email>
</author>
<published>2022-09-19T03:09:20+00:00</published>
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</entry>
<entry>
<title>Implement hw accelerated AES</title>
<updated>2022-08-01T17:00:42+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2022-07-27T08:51:19+00:00</published>
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<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>Common: Use nested namespace specifiers where applicable</title>
<updated>2019-06-17T20:36:48+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-06-17T20:36:48+00:00</published>
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<entry>
<title>IOS: Implement IOSC-like API</title>
<updated>2017-05-02T21:49:22+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@innovatetechnologi.es</email>
</author>
<published>2017-05-01T15:50:12+00:00</published>
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This prevents the IOS crypto code and keys from being spread over
the codebase. Things only have to be implemented once, and can be
used everywhere from the IOS code.

Additionally, since ES exposes some IOSC calls directly (DeleteObject
and Encrypt/Decrypt), we need this for proper emulation.

Currently, this only supports AES key objects.
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This prevents the IOS crypto code and keys from being spread over
the codebase. Things only have to be implemented once, and can be
used everywhere from the IOS code.

Additionally, since ES exposes some IOSC calls directly (DeleteObject
and Encrypt/Decrypt), we need this for proper emulation.

Currently, this only supports AES key objects.
</pre>
</div>
</content>
</entry>
<entry>
<title>Move AES code to Common/Crypto</title>
<updated>2017-02-26T18:46:30+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@innovatetechnologi.es</email>
</author>
<published>2017-02-12T10:50:35+00:00</published>
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