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<title>dolphin/Source/Core/Common/Debug/Watches.cpp, branch 2412</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Watches: Make use of std::erase_if</title>
<updated>2023-12-12T18:24:40+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2023-12-12T18:24:40+00:00</published>
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</pre>
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</entry>
<entry>
<title>Replace std::ostringstream usage with fmt::format</title>
<updated>2023-06-18T23:37:32+00:00</updated>
<author>
<name>get</name>
<email>45425365+Minty-Meeo@users.noreply.github.com</email>
</author>
<published>2023-06-18T00:23:49+00:00</published>
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<entry>
<title>Core: add locked state to watches</title>
<updated>2022-12-23T17:59:23+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2022-12-23T05:17:09+00:00</published>
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<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
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</content>
</entry>
<entry>
<title>Watches: Fix Save and Load from strings</title>
<updated>2021-03-04T13:55:52+00:00</updated>
<author>
<name>Sepalani</name>
<email>sepalani@hotmail.fr</email>
</author>
<published>2021-03-04T13:55:52+00:00</published>
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<entry>
<title>Use std::istringstream or std::ostringstream instead of std::stringstream where possible.</title>
<updated>2019-12-30T04:45:02+00:00</updated>
<author>
<name>David Korth</name>
<email>gerbilsoft@gerbilsoft.com</email>
</author>
<published>2019-09-14T20:40:34+00:00</published>
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<id>c2dd2e8a2e202b3cb63023306569d4f26e293adb</id>
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This removes std::iostream from the inheritance chain, which reduces
overhead slightly.
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This removes std::iostream from the inheritance chain, which reduces
overhead slightly.
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</entry>
<entry>
<title>Common/Watches: std::move strings where applicable</title>
<updated>2019-07-08T21:41:06+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-07-08T21:28:07+00:00</published>
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<id>bc8778203eefcfca0597abc286de3c36edfbe6e5</id>
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Allows calling code to move the std::string into the Watch instances,
avoiding copies.
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Allows calling code to move the std::string into the Watch instances,
avoiding copies.
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</entry>
<entry>
<title>DebugInterface: Watches methods added</title>
<updated>2018-04-28T13:46:51+00:00</updated>
<author>
<name>Sepalani</name>
<email>sepalani@hotmail.fr</email>
</author>
<published>2018-01-29T16:58:02+00:00</published>
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Move Watches to Common
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Move Watches to Common
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