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<title>dolphin/Source/Core/Common/ENetUtil.cpp, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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</pre>
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</entry>
<entry>
<title>Fix non-PCH build.</title>
<updated>2015-05-11T01:16:05+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2015-05-11T01:16:05+00:00</published>
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<entry>
<title>NetPlay: Make the enet interrupts work</title>
<updated>2015-03-18T09:16:11+00:00</updated>
<author>
<name>mathieui</name>
<email>mathieui@mathieui.net</email>
</author>
<published>2015-03-14T14:19:18+00:00</published>
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Otherwise, it would work but any async sending would be delayed by 4ms or
wait until the next packet was received.

Also increase the client timeout to 250ms, since enet_host_service is now
really interrupted.
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Otherwise, it would work but any async sending would be delayed by 4ms or
wait until the next packet was received.

Also increase the client timeout to 250ms, since enet_host_service is now
really interrupted.
</pre>
</div>
</content>
</entry>
<entry>
<title>NetPlay: add a Common/ENetUtil namespace</title>
<updated>2015-03-18T08:23:44+00:00</updated>
<author>
<name>mathieui</name>
<email>mathieui@mathieui.net</email>
</author>
<published>2015-03-09T17:37:02+00:00</published>
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Move WakeupThread in it
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Move WakeupThread in it
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