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<title>dolphin/Source/Core/Common/Event.h, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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<entry>
<title>Add Common::Event::WaitFor(), which has the same semantics as std::condition_variable::wait_for() (with millisecond units).</title>
<updated>2014-08-18T04:52:40+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2014-08-13T05:53:17+00:00</published>
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<entry>
<title>Common: Get rid of StdConditionVariable, StdMutex, and StdThread.</title>
<updated>2014-08-17T03:33:19+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-08-14T05:14:35+00:00</published>
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All of the compilers we support have support for these now.
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All of the compilers we support have support for these now.
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<entry>
<title>Common::Event: Add a faster Windows specific implementation based on the concurrency runtime.</title>
<updated>2014-04-14T21:13:15+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2014-04-14T00:30:40+00:00</published>
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<title>Common::Event: Implement in terms of Common::Flag to get rid of a volatile and optimize with early returns and atomic swaps</title>
<updated>2014-04-14T21:13:15+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2014-04-13T23:42:03+00:00</published>
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<entry>
<title>Common: Move the Event class to a separate file, and add tests for it. Fix includes everywhere to match this.</title>
<updated>2014-04-14T08:54:07+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2014-04-13T23:15:23+00:00</published>
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