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<title>dolphin/Source/Core/Common/GL/GLExtensions, branch release-prep-2503a</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>OpenGL: Check the list of supported AA modes instead of hardcoding</title>
<updated>2023-06-09T05:07:41+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2023-03-20T05:20:34+00:00</published>
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<entry>
<title>Video: add R10B10G10A2 and R16G16B16A16F texture types (needed by PR 11850)</title>
<updated>2023-06-08T00:17:20+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2023-06-08T00:17:20+00:00</published>
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<entry>
<title>VideoBackend/OGL: Prefer KHR_subgroup over NV_shader_thread.</title>
<updated>2023-02-09T12:27:02+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2023-01-31T17:10:48+00:00</published>
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While the NV extension is totally fine, the KHR extension should be able to support more hardware.

For NVIDIA, the hardware either supports both or neither, it just needs a driver from the last two years.
For AMD, the drivers from late 2022-12 seems to bring support for the KHR extension.
For Intel, the KHR is also supported for some years.
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While the NV extension is totally fine, the KHR extension should be able to support more hardware.

For NVIDIA, the hardware either supports both or neither, it just needs a driver from the last two years.
For AMD, the drivers from late 2022-12 seems to bring support for the KHR extension.
For Intel, the KHR is also supported for some years.
</pre>
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</entry>
<entry>
<title>Treewide: Adjust order of includes</title>
<updated>2021-12-10T22:49:57+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-12-10T02:22:16+00:00</published>
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<entry>
<title>licensing: switch GLExtensions/ to use SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T02:13:11+00:00</published>
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<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
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</content>
</entry>
<entry>
<title>Common: Migrate logging to fmt</title>
<updated>2020-10-23T18:58:03+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-10-23T18:41:30+00:00</published>
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Continues the migration of our code over to the fmt logger.
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Continues the migration of our code over to the fmt logger.
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<entry>
<title>GLExtensions.cpp: Use arrays of `const char *const` instead of `std::string`.</title>
<updated>2019-12-30T04:45:02+00:00</updated>
<author>
<name>David Korth</name>
<email>gerbilsoft@gerbilsoft.com</email>
</author>
<published>2019-09-12T04:21:29+00:00</published>
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The strings end up being copied, so we might as well initialize the
std::string in the unordered_map directly.
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The strings end up being copied, so we might as well initialize the
std::string in the unordered_map directly.
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</entry>
<entry>
<title>Common: Add missing header guards</title>
<updated>2019-06-17T22:37:56+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-06-17T22:37:56+00:00</published>
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<entry>
<title>GLContext: Remove global context pointer</title>
<updated>2018-10-20T11:11:34+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2018-10-03T13:03:26+00:00</published>
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