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<title>dolphin/Source/Core/Common/GL/GLInterface/EGL.cpp, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>EGL: specify version first</title>
<updated>2016-05-29T20:12:31+00:00</updated>
<author>
<name>Karol Herbst</name>
<email>git@karolherbst.de</email>
</author>
<published>2016-05-29T20:12:27+00:00</published>
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<id>c0e21871cdc1273a93cc26ded017edc224a72798</id>
<content type='text'>
allthough this is a mesa bug, this is a simple enough workaround for context
creation fails with EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR set.

Otherwise dolphin will fail to create 3.3+ core context with current mesa
version
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<pre>
allthough this is a mesa bug, this is a simple enough workaround for context
creation fails with EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR set.

Otherwise dolphin will fail to create 3.3+ core context with current mesa
version
</pre>
</div>
</content>
</entry>
<entry>
<title>EGL: Also check for higher GL versions.</title>
<updated>2016-03-01T06:55:57+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2016-03-01T06:54:40+00:00</published>
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<id>64f9941595f2e27e7a86c59542ab77f9d615ccf7</id>
<content type='text'>
Seems like NVidia just ignores the forward compatible flag.
Additionally, they neither enable any extension which was designed later...
So either compatible profile, or a huge list of core profiles....
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<pre>
Seems like NVidia just ignores the forward compatible flag.
Additionally, they neither enable any extension which was designed later...
So either compatible profile, or a huge list of core profiles....
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix a few missing includes</title>
<updated>2016-02-05T16:50:08+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2016-02-05T16:50:08+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Include the EGL defines we need for KHR_create_context ourselves.</title>
<updated>2016-01-27T20:54:44+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2016-01-23T12:22:14+00:00</published>
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<id>184a7a3e0d2285776e0d4d033adacb7ce27d6887</id>
<content type='text'>
This is because Google decided it was in their best interest to update eglext.h for android-21/arch-arm only and completely neglect all the other
architectures.
Sucks to suck.
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<pre>
This is because Google decided it was in their best interest to update eglext.h for android-21/arch-arm only and completely neglect all the other
architectures.
Sucks to suck.
</pre>
</div>
</content>
</entry>
<entry>
<title>Support the OpenGL core profile in EGL.</title>
<updated>2016-01-27T20:54:32+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2016-01-22T16:58:19+00:00</published>
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<id>34d0e7835b4925878afe7a82b6f48cc4c00984d1</id>
<content type='text'>
This should make our Mesa EGL users happy.
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<pre>
This should make our Mesa EGL users happy.
</pre>
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</content>
</entry>
<entry>
<title>Implement shared contexts in the EGL context.</title>
<updated>2016-01-27T19:15:02+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2016-01-22T01:03:58+00:00</published>
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<id>aed693eded4bea4be9610f2bbd132288236d06b4</id>
<content type='text'>
This is being implemented here first under EGL since the infrastructure is already in place for this due to the Android code requiring some bits.
The rest of the interfaces will come in a little bit.

This will be required for threaded shader compiling in the near future.
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<pre>
This is being implemented here first under EGL since the infrastructure is already in place for this due to the Android code requiring some bits.
The rest of the interfaces will come in a little bit.

This will be required for threaded shader compiling in the near future.
</pre>
</div>
</content>
</entry>
<entry>
<title>Add support to EGL to on the fly destroy the resulting surface</title>
<updated>2016-01-10T18:28:05+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2016-01-10T18:28:05+00:00</published>
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</entry>
<entry>
<title>GLInterface: Make GLInterfaceMode an enum class</title>
<updated>2016-01-02T19:26:43+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-01-02T19:19:28+00:00</published>
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</entry>
<entry>
<title>Added some headers to allow Dolphin to compile in my environment.</title>
<updated>2015-10-07T00:09:57+00:00</updated>
<author>
<name>catzilla4</name>
<email>alexo6592@aol.com</email>
</author>
<published>2015-10-06T03:45:55+00:00</published>
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<id>867a1beb9fcee226c436d974859a284042d3aa21</id>
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</entry>
<entry>
<title>Common: Remove other Common prefixed headers from Common.h</title>
<updated>2015-09-26T22:51:58+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-09-26T21:13:07+00:00</published>
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