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<title>dolphin/Source/Core/Common/GL/GLInterface/GLInterface.cpp, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Rearrange GLInterface interface generation.</title>
<updated>2016-02-05T16:53:32+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2016-02-05T16:53:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=018625e54f8a1f9045cdcaca822034888083ae36'/>
<id>018625e54f8a1f9045cdcaca822034888083ae36</id>
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This will be important when we enable headless on Android
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This will be important when we enable headless on Android
</pre>
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</content>
</entry>
<entry>
<title>Support a headless EGL option.</title>
<updated>2016-01-27T21:04:14+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2016-01-26T13:35:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=628e9bad92673c27a974649ee18c48483003347a'/>
<id>628e9bad92673c27a974649ee18c48483003347a</id>
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This is a new option to support completely headless running of Dolphin without X11 on systems that can properly support it.
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<pre>
This is a new option to support completely headless running of Dolphin without X11 on systems that can properly support it.
</pre>
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</content>
</entry>
<entry>
<title>VideoBackends: Simplify initialization and deinitialization of resources</title>
<updated>2015-12-21T03:40:37+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-12-21T02:49:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=f2951828335654d0993ead998b3c547f903501dd'/>
<id>f2951828335654d0993ead998b3c547f903501dd</id>
<content type='text'>
Approximately three or four times now, the issue of pointers being
in an inconsistent state been an issue in the video backend renderers
with regards to tripping up other developers.

Global (ugh) resources are put into a unique_ptr and will always have a
well-defined state of being - null or not null
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Approximately three or four times now, the issue of pointers being
in an inconsistent state been an issue in the video backend renderers
with regards to tripping up other developers.

Global (ugh) resources are put into a unique_ptr and will always have a
well-defined state of being - null or not null
</pre>
</div>
</content>
</entry>
<entry>
<title>Move GL interface code out of the OpenGL video backend.</title>
<updated>2015-09-21T12:36:45+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2015-09-18T16:40:00+00:00</published>
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<id>95f3c956a80d880f9988fed5c4a920e436808195</id>
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</pre>
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</entry>
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