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<title>dolphin/Source/Core/Common/GL/GLInterface/GLX.cpp, branch 2409</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Embrace nullptr over NULL and 0</title>
<updated>2023-04-15T21:07:05+00:00</updated>
<author>
<name>get</name>
<email>45425365+Minty-Meeo@users.noreply.github.com</email>
</author>
<published>2023-04-15T04:55:53+00:00</published>
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</entry>
<entry>
<title>GLX: Guard against redefinition of PFNGLXSWAPINTERVALEXTPROC</title>
<updated>2022-05-29T17:50:32+00:00</updated>
<author>
<name>OatmealDome</name>
<email>julian@oatmealdome.me</email>
</author>
<published>2022-02-18T18:56:42+00:00</published>
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This type is already declared in glxext.h in the Steam Runtime.
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This type is already declared in glxext.h in the Steam Runtime.
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</entry>
<entry>
<title>Treewide: Adjust order of includes</title>
<updated>2021-12-10T22:49:57+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-12-10T02:22:16+00:00</published>
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<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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<content type='text'>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
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</entry>
<entry>
<title>Common: Migrate logging to fmt</title>
<updated>2020-10-23T18:58:03+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-10-23T18:41:30+00:00</published>
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Continues the migration of our code over to the fmt logger.
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Continues the migration of our code over to the fmt logger.
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</entry>
<entry>
<title>GLContext: Get size using eglQuerySurface()</title>
<updated>2019-09-01T03:35:11+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-04-10T14:40:19+00:00</published>
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<content type='text'>
Also no longer assumes that a nullptr display is not headless (needed for fbdev)
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Also no longer assumes that a nullptr display is not headless (needed for fbdev)
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</entry>
<entry>
<title>GLContext: Fix shared context creation error on Mesa</title>
<updated>2019-02-09T11:51:23+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-02-09T11:51:17+00:00</published>
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This was failing if the first version tried (4.6) didn't succeed.
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This was failing if the first version tried (4.6) didn't succeed.
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<entry>
<title>GLContext: Try GL versions 3.2-4.6 when getting a context</title>
<updated>2018-10-20T11:11:34+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2018-10-14T13:32:50+00:00</published>
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GLX previously was only creating a 4.0 context.
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GLX previously was only creating a 4.0 context.
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<entry>
<title>GLContext: Use destructor instead of Shutdown() to cleanup</title>
<updated>2018-10-20T11:11:34+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2018-10-03T13:03:33+00:00</published>
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<content type='text'>
Also uses the Initialize() method to make the context current.
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Also uses the Initialize() method to make the context current.
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<entry>
<title>GLContext: Combine shared context initialization and creation</title>
<updated>2018-10-20T11:11:34+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2018-10-03T13:03:30+00:00</published>
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