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<title>dolphin/Source/Core/Common/GL/GLInterface/WGL.cpp, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Merge pull request #14212 from cscd98/cast-func</title>
<updated>2026-02-21T17:27:50+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2026-02-21T17:27:50+00:00</published>
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<id>0d359e23da4e44b82083b5d5c71c5b74c0e0b521</id>
<content type='text'>
mingw: use reinterpret_cast for function→void* conversion to satisfy C++ standard</content>
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mingw: use reinterpret_cast for function→void* conversion to satisfy C++ standard</pre>
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</content>
</entry>
<entry>
<title>WGL: Correctly load wglDestroyPbufferARB extension</title>
<updated>2026-01-31T09:36:55+00:00</updated>
<author>
<name>Joshua Vandaële</name>
<email>joshua@vandaele.software</email>
</author>
<published>2026-01-31T09:36:55+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>mingw: use reinterpret_cast for function→void* conversion to satisfy C++ standard</title>
<updated>2025-12-10T21:45:41+00:00</updated>
<author>
<name>Craig Carnell</name>
<email>1188869+cscd98@users.noreply.github.com</email>
</author>
<published>2025-12-08T19:20:11+00:00</published>
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<id>ccc1c4a6015f965923bea78a818c6e70bbaced1e</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Replace 'reinterpret_cast' with 'static_cast'</title>
<updated>2024-11-08T06:26:47+00:00</updated>
<author>
<name>Dr. Dystopia</name>
<email>jonis9898@hotmail.com</email>
</author>
<published>2024-07-24T04:24:51+00:00</published>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Treewide: Adjust order of includes</title>
<updated>2021-12-10T22:49:57+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-12-10T02:22:16+00:00</published>
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<id>20257634209dba85d2cd51ad42e660090a5224e6</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>GLInterface: Remove unneeded wglShareLists call</title>
<updated>2021-09-14T17:55:33+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-09-14T17:47:35+00:00</published>
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<id>b8f4a4ae449307f8cd86c4db16085a03ed255a9e</id>
<content type='text'>
When RenderDoc is attached, wglShareLists fails for some reason (see baldurk/renderdoc#2361).  wglCreateContextAttribsARB has a parameter for the share context, so there's no reason to use a separate wglShareLists call.

Co-authored-by: baldurk &lt;baldurk@baldurk.org&gt;
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<pre>
When RenderDoc is attached, wglShareLists fails for some reason (see baldurk/renderdoc#2361).  wglCreateContextAttribsARB has a parameter for the share context, so there's no reason to use a separate wglShareLists call.

Co-authored-by: baldurk &lt;baldurk@baldurk.org&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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<id>e149ad4f0a9874f354221a7fc76d8f1841e47808</id>
<content type='text'>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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<pre>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>General: Convert PanicAlerts over to fmt equivalent</title>
<updated>2020-12-02T18:38:33+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-12-02T18:17:27+00:00</published>
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<id>139d4fc76e4ddf45179ca5ec5e42c52ef513ea4d</id>
<content type='text'>
Converts lingering panic alert calls over to the fmt-capable ones.
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Converts lingering panic alert calls over to the fmt-capable ones.
</pre>
</div>
</content>
</entry>
<entry>
<title>Common: Migrate logging to fmt</title>
<updated>2020-10-23T18:58:03+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-10-23T18:41:30+00:00</published>
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<id>4e8df93f4179a684b507d9c712b7e8121fc83119</id>
<content type='text'>
Continues the migration of our code over to the fmt logger.
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Continues the migration of our code over to the fmt logger.
</pre>
</div>
</content>
</entry>
<entry>
<title>GLContext: Get size using eglQuerySurface()</title>
<updated>2019-09-01T03:35:11+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-04-10T14:40:19+00:00</published>
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<id>43fe02ee9b820d16d1759a1e37b666bcb1e5a298</id>
<content type='text'>
Also no longer assumes that a nullptr display is not headless (needed for fbdev)
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<pre>
Also no longer assumes that a nullptr display is not headless (needed for fbdev)
</pre>
</div>
</content>
</entry>
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