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<title>dolphin/Source/Core/Common/GL/GLInterface, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>EGLX11: Forbid EGL_PLATFORM to be "wayland"</title>
<updated>2026-07-31T08:34:00+00:00</updated>
<author>
<name>Joshua Vandaële</name>
<email>joshua@vandaele.software</email>
</author>
<published>2026-07-25T07:21:00+00:00</published>
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<id>1c2b7fbf7f4239f24d4ce60ef7c8054f75a767c9</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Remove GLX support</title>
<updated>2026-04-20T14:19:45+00:00</updated>
<author>
<name>Link Mauve</name>
<email>linkmauve@linkmauve.fr</email>
</author>
<published>2026-04-20T14:06:14+00:00</published>
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<id>fc47091592bba840e9a97b2e5717d922992d21e3</id>
<content type='text'>
EGL is the de-facto GL context initialization API, including on X11
where it provides many additional features over GLX.

I’m planning on adding support for selecting the GPU (adapter in
Dolphin-speak) also to OpenGL, similarly to the Vulkan backend, and that
will require EGL, so let’s remove the legacy API first.
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<pre>
EGL is the de-facto GL context initialization API, including on X11
where it provides many additional features over GLX.

I’m planning on adding support for selecting the GPU (adapter in
Dolphin-speak) also to OpenGL, similarly to the Vulkan backend, and that
will require EGL, so let’s remove the legacy API first.
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #14212 from cscd98/cast-func</title>
<updated>2026-02-21T17:27:50+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2026-02-21T17:27:50+00:00</published>
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<id>0d359e23da4e44b82083b5d5c71c5b74c0e0b521</id>
<content type='text'>
mingw: use reinterpret_cast for function→void* conversion to satisfy C++ standard</content>
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<pre>
mingw: use reinterpret_cast for function→void* conversion to satisfy C++ standard</pre>
</div>
</content>
</entry>
<entry>
<title>WGL: Correctly load wglDestroyPbufferARB extension</title>
<updated>2026-01-31T09:36:55+00:00</updated>
<author>
<name>Joshua Vandaële</name>
<email>joshua@vandaele.software</email>
</author>
<published>2026-01-31T09:36:55+00:00</published>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Remove unused imports</title>
<updated>2026-01-25T15:12:15+00:00</updated>
<author>
<name>Martino Fontana</name>
<email>tinozzo123@gmail.com</email>
</author>
<published>2026-01-23T20:30:01+00:00</published>
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<id>a14c88ba67a51b0a563a5fc800cd089e82ffacaf</id>
<content type='text'>
Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
</pre>
</div>
</content>
</entry>
<entry>
<title>mingw: use reinterpret_cast for function→void* conversion to satisfy C++ standard</title>
<updated>2025-12-10T21:45:41+00:00</updated>
<author>
<name>Craig Carnell</name>
<email>1188869+cscd98@users.noreply.github.com</email>
</author>
<published>2025-12-08T19:20:11+00:00</published>
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<id>ccc1c4a6015f965923bea78a818c6e70bbaced1e</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Make overriding explicit and remove redundant virtual specifiers on overriding destructors - Core &amp; UnitTests</title>
<updated>2025-05-01T13:00:37+00:00</updated>
<author>
<name>Dr. Dystopia</name>
<email>jonis9898@hotmail.com</email>
</author>
<published>2025-04-16T07:17:46+00:00</published>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Replace 'reinterpret_cast' with 'static_cast'</title>
<updated>2024-11-08T06:26:47+00:00</updated>
<author>
<name>Dr. Dystopia</name>
<email>jonis9898@hotmail.com</email>
</author>
<published>2024-07-24T04:24:51+00:00</published>
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<id>6d44afc7dd129603401ce1a7ee4a059be1fbdda4</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Adjust order and spacing of various #includes</title>
<updated>2024-07-26T21:28:34+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2024-07-26T21:24:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=d627b78c46ef752211a0aa7f259cd9f7e2415985'/>
<id>d627b78c46ef752211a0aa7f259cd9f7e2415985</id>
<content type='text'>
Move some #includes around to match the Contributing guidelines.
</content>
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<pre>
Move some #includes around to match the Contributing guidelines.
</pre>
</div>
</content>
</entry>
<entry>
<title>Common:AGL: Support making temporary contexts from the main thread</title>
<updated>2023-06-10T19:25:45+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2023-06-10T07:35:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=28ed1f8be1060ba2add76641645d33e91e83c10e'/>
<id>28ed1f8be1060ba2add76641645d33e91e83c10e</id>
<content type='text'>
- Don't crash when making contexts from the main thread
- Don't focus the window when making a context
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
- Don't crash when making contexts from the main thread
- Don't focus the window when making a context
</pre>
</div>
</content>
</entry>
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