<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Core/Common/GL/GLInterface, branch release-prep-2503a</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Adjust order and spacing of various #includes</title>
<updated>2024-07-26T21:28:34+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2024-07-26T21:24:16+00:00</published>
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<id>d627b78c46ef752211a0aa7f259cd9f7e2415985</id>
<content type='text'>
Move some #includes around to match the Contributing guidelines.
</content>
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<pre>
Move some #includes around to match the Contributing guidelines.
</pre>
</div>
</content>
</entry>
<entry>
<title>Common:AGL: Support making temporary contexts from the main thread</title>
<updated>2023-06-10T19:25:45+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2023-06-10T07:35:29+00:00</published>
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<id>28ed1f8be1060ba2add76641645d33e91e83c10e</id>
<content type='text'>
- Don't crash when making contexts from the main thread
- Don't focus the window when making a context
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<pre>
- Don't crash when making contexts from the main thread
- Don't focus the window when making a context
</pre>
</div>
</content>
</entry>
<entry>
<title>Embrace nullptr over NULL and 0</title>
<updated>2023-04-15T21:07:05+00:00</updated>
<author>
<name>get</name>
<email>45425365+Minty-Meeo@users.noreply.github.com</email>
</author>
<published>2023-04-15T04:55:53+00:00</published>
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<id>a5d06fde4b597d93750ba29bc2db83401fe431f7</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>GLX: Guard against redefinition of PFNGLXSWAPINTERVALEXTPROC</title>
<updated>2022-05-29T17:50:32+00:00</updated>
<author>
<name>OatmealDome</name>
<email>julian@oatmealdome.me</email>
</author>
<published>2022-02-18T18:56:42+00:00</published>
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<id>e679502a5d947e99f606fb8389fbb806b347f05a</id>
<content type='text'>
This type is already declared in glxext.h in the Steam Runtime.
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This type is already declared in glxext.h in the Steam Runtime.
</pre>
</div>
</content>
</entry>
<entry>
<title>Treewide: Adjust order of includes</title>
<updated>2021-12-10T22:49:57+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-12-10T02:22:16+00:00</published>
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<id>20257634209dba85d2cd51ad42e660090a5224e6</id>
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</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>GLInterface: Remove unneeded wglShareLists call</title>
<updated>2021-09-14T17:55:33+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-09-14T17:47:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=b8f4a4ae449307f8cd86c4db16085a03ed255a9e'/>
<id>b8f4a4ae449307f8cd86c4db16085a03ed255a9e</id>
<content type='text'>
When RenderDoc is attached, wglShareLists fails for some reason (see baldurk/renderdoc#2361).  wglCreateContextAttribsARB has a parameter for the share context, so there's no reason to use a separate wglShareLists call.

Co-authored-by: baldurk &lt;baldurk@baldurk.org&gt;
</content>
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<pre>
When RenderDoc is attached, wglShareLists fails for some reason (see baldurk/renderdoc#2361).  wglCreateContextAttribsARB has a parameter for the share context, so there's no reason to use a separate wglShareLists call.

Co-authored-by: baldurk &lt;baldurk@baldurk.org&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>AGL: Silence OpenGL deprecation warnings</title>
<updated>2021-07-06T18:31:01+00:00</updated>
<author>
<name>OatmealDome</name>
<email>julian@oatmealdome.me</email>
</author>
<published>2021-07-06T18:31:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=8c728945fba74caa62d7ee81b523074c16300719'/>
<id>8c728945fba74caa62d7ee81b523074c16300719</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>AGL: Move more UI API calls to the main thread</title>
<updated>2021-07-06T18:30:15+00:00</updated>
<author>
<name>OatmealDome</name>
<email>julian@oatmealdome.me</email>
</author>
<published>2021-07-06T18:30:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=4d944342fcf7ef9bfcf3d0dd75c0d8032850eb62'/>
<id>4d944342fcf7ef9bfcf3d0dd75c0d8032850eb62</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e149ad4f0a9874f354221a7fc76d8f1841e47808'/>
<id>e149ad4f0a9874f354221a7fc76d8f1841e47808</id>
<content type='text'>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>Rehabilitate Haiku support.</title>
<updated>2021-01-02T21:54:24+00:00</updated>
<author>
<name>waddlesplash</name>
<email>waddlesplash@gmail.com</email>
</author>
<published>2020-12-12T20:25:51+00:00</published>
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<id>2df11d3911284c72cb9ee583945d410028178017</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
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