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<title>dolphin/Source/Core/Common/GL, branch 2503a</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Adjust order and spacing of various #includes</title>
<updated>2024-07-26T21:28:34+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2024-07-26T21:24:16+00:00</published>
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<content type='text'>
Move some #includes around to match the Contributing guidelines.
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Move some #includes around to match the Contributing guidelines.
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</entry>
<entry>
<title>Common:AGL: Support making temporary contexts from the main thread</title>
<updated>2023-06-10T19:25:45+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2023-06-10T07:35:29+00:00</published>
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- Don't crash when making contexts from the main thread
- Don't focus the window when making a context
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- Don't crash when making contexts from the main thread
- Don't focus the window when making a context
</pre>
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</entry>
<entry>
<title>OpenGL: Check the list of supported AA modes instead of hardcoding</title>
<updated>2023-06-09T05:07:41+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2023-03-20T05:20:34+00:00</published>
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</entry>
<entry>
<title>Video: add R10B10G10A2 and R16G16B16A16F texture types (needed by PR 11850)</title>
<updated>2023-06-08T00:17:20+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2023-06-08T00:17:20+00:00</published>
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</entry>
<entry>
<title>Embrace nullptr over NULL and 0</title>
<updated>2023-04-15T21:07:05+00:00</updated>
<author>
<name>get</name>
<email>45425365+Minty-Meeo@users.noreply.github.com</email>
</author>
<published>2023-04-15T04:55:53+00:00</published>
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</entry>
<entry>
<title>VideoBackend/OGL: Prefer KHR_subgroup over NV_shader_thread.</title>
<updated>2023-02-09T12:27:02+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2023-01-31T17:10:48+00:00</published>
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<content type='text'>
While the NV extension is totally fine, the KHR extension should be able to support more hardware.

For NVIDIA, the hardware either supports both or neither, it just needs a driver from the last two years.
For AMD, the drivers from late 2022-12 seems to bring support for the KHR extension.
For Intel, the KHR is also supported for some years.
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While the NV extension is totally fine, the KHR extension should be able to support more hardware.

For NVIDIA, the hardware either supports both or neither, it just needs a driver from the last two years.
For AMD, the drivers from late 2022-12 seems to bring support for the KHR extension.
For Intel, the KHR is also supported for some years.
</pre>
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</content>
</entry>
<entry>
<title>GLX: Guard against redefinition of PFNGLXSWAPINTERVALEXTPROC</title>
<updated>2022-05-29T17:50:32+00:00</updated>
<author>
<name>OatmealDome</name>
<email>julian@oatmealdome.me</email>
</author>
<published>2022-02-18T18:56:42+00:00</published>
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This type is already declared in glxext.h in the Steam Runtime.
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This type is already declared in glxext.h in the Steam Runtime.
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</entry>
<entry>
<title>Treewide: Adjust order of includes</title>
<updated>2021-12-10T22:49:57+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-12-10T02:22:16+00:00</published>
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<entry>
<title>GLInterface: Remove unneeded wglShareLists call</title>
<updated>2021-09-14T17:55:33+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-09-14T17:47:35+00:00</published>
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<content type='text'>
When RenderDoc is attached, wglShareLists fails for some reason (see baldurk/renderdoc#2361).  wglCreateContextAttribsARB has a parameter for the share context, so there's no reason to use a separate wglShareLists call.

Co-authored-by: baldurk &lt;baldurk@baldurk.org&gt;
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<pre>
When RenderDoc is attached, wglShareLists fails for some reason (see baldurk/renderdoc#2361).  wglCreateContextAttribsARB has a parameter for the share context, so there's no reason to use a separate wglShareLists call.

Co-authored-by: baldurk &lt;baldurk@baldurk.org&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>AGL: Silence OpenGL deprecation warnings</title>
<updated>2021-07-06T18:31:01+00:00</updated>
<author>
<name>OatmealDome</name>
<email>julian@oatmealdome.me</email>
</author>
<published>2021-07-06T18:31:01+00:00</published>
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