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<title>dolphin/Source/Core/Common/GL, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>EGL: specify version first</title>
<updated>2016-05-29T20:12:31+00:00</updated>
<author>
<name>Karol Herbst</name>
<email>git@karolherbst.de</email>
</author>
<published>2016-05-29T20:12:27+00:00</published>
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allthough this is a mesa bug, this is a simple enough workaround for context
creation fails with EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR set.

Otherwise dolphin will fail to create 3.3+ core context with current mesa
version
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allthough this is a mesa bug, this is a simple enough workaround for context
creation fails with EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR set.

Otherwise dolphin will fail to create 3.3+ core context with current mesa
version
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</entry>
<entry>
<title>Fix builds when using newest version of NDK</title>
<updated>2016-05-25T18:23:35+00:00</updated>
<author>
<name>sigmabeta</name>
<email>sigmabeta@users.noreply.github.com</email>
</author>
<published>2016-05-25T18:18:32+00:00</published>
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<entry>
<title>GLExtensions: Fix OpenGL ES 3.2 handling.</title>
<updated>2016-05-18T21:22:46+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2016-05-18T21:09:13+00:00</published>
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<entry>
<title>EGL: Also check for higher GL versions.</title>
<updated>2016-03-01T06:55:57+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2016-03-01T06:54:40+00:00</published>
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Seems like NVidia just ignores the forward compatible flag.
Additionally, they neither enable any extension which was designed later...
So either compatible profile, or a huge list of core profiles....
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Seems like NVidia just ignores the forward compatible flag.
Additionally, they neither enable any extension which was designed later...
So either compatible profile, or a huge list of core profiles....
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</entry>
<entry>
<title>Make sure to get the right function pointer for DSA+buffer_storage</title>
<updated>2016-02-15T12:05:38+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2016-02-15T12:05:38+00:00</published>
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<entry>
<title>Disable a few OpenGL 4.5 functions that AMD fails to expose.</title>
<updated>2016-02-15T12:05:09+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2016-02-15T12:05:09+00:00</published>
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<entry>
<title>Add support for GL 4.3</title>
<updated>2016-02-15T02:35:38+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2016-02-15T02:35:38+00:00</published>
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<entry>
<title>Add support for GL 4.4</title>
<updated>2016-02-15T02:16:33+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2016-02-15T02:16:33+00:00</published>
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<entry>
<title>Add support for GL 4.5</title>
<updated>2016-02-15T02:15:40+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2016-02-15T02:02:32+00:00</published>
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<entry>
<title>Change GL 4.2 defines over to the proper naming convention.</title>
<updated>2016-02-15T02:01:02+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2016-02-15T02:01:02+00:00</published>
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