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<title>dolphin/Source/Core/Common/Hash.cpp, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>A few more asterisks, mostly casts</title>
<updated>2016-01-21T21:20:22+00:00</updated>
<author>
<name>mathieui</name>
<email>mathieui@mathieui.net</email>
</author>
<published>2016-01-21T21:18:18+00:00</published>
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<entry>
<title>More asterisks</title>
<updated>2016-01-21T20:16:51+00:00</updated>
<author>
<name>mathieui</name>
<email>mathieui@mathieui.net</email>
</author>
<published>2016-01-21T20:16:51+00:00</published>
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<entry>
<title>Include cstring in Hash.cpp to fix building without PCH</title>
<updated>2015-10-06T12:59:56+00:00</updated>
<author>
<name>Christian Widmer</name>
<email>shadow@umbrox.de</email>
</author>
<published>2015-10-06T12:59:56+00:00</published>
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<entry>
<title>Hash: Narrow define scope</title>
<updated>2015-08-29T06:57:35+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-08-29T06:57:35+00:00</published>
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<entry>
<title>[AArch64] Implement CRC32 texture hashing.</title>
<updated>2015-06-09T00:16:50+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2015-06-08T06:21:04+00:00</published>
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In a particular hashing heavy scene in Crazy Taxi the Murmur3 hash used 3.11% CPU time.
The new CRC32 hash in the same scene used 1.86%
This was tested on a Nvidia SHIELD Android TV with Cortex-A57s.

This will be a bit slower on the Nexus 9, the Denver CPU core is a bit slower with CRC32 texture hashing than Murmur3 texture hashing.
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In a particular hashing heavy scene in Crazy Taxi the Murmur3 hash used 3.11% CPU time.
The new CRC32 hash in the same scene used 1.86%
This was tested on a Nvidia SHIELD Android TV with Cortex-A57s.

This will be a bit slower on the Nexus 9, the Denver CPU core is a bit slower with CRC32 texture hashing than Murmur3 texture hashing.
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</entry>
<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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<entry>
<title>Formatting/Whitespace Cleanup</title>
<updated>2015-02-25T15:48:21+00:00</updated>
<author>
<name>Stevoisiak</name>
<email>Stevoisiak@gmail.com</email>
</author>
<published>2015-02-15T19:43:31+00:00</published>
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Various fixes to formatting and whitespace
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Various fixes to formatting and whitespace
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<entry>
<title>Clean up the intrinsics #ifdef mess</title>
<updated>2015-02-24T00:02:36+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-02-23T19:40:05+00:00</published>
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<entry>
<title>GetCRC32: Fix the hash for the last byte(s)</title>
<updated>2015-02-18T13:26:28+00:00</updated>
<author>
<name>mimimi085181</name>
<email>mimimi085181@gmail.com</email>
</author>
<published>2015-02-17T21:34:45+00:00</published>
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<content type='text'>
This fixes issue 8227
https://code.google.com/p/dolphin-emu/issues/detail?id=8227
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This fixes issue 8227
https://code.google.com/p/dolphin-emu/issues/detail?id=8227
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