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<title>dolphin/Source/Core/Common/Hash.cpp, branch release-prep-2503</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Remove redundant 32-bit code</title>
<updated>2023-11-28T12:03:26+00:00</updated>
<author>
<name>Zopolis4</name>
<email>creatorsmithmdt@gmail.com</email>
</author>
<published>2022-08-19T08:33:17+00:00</published>
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<id>481bc76d8e1c37d7722471311eb010df2b238f34</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Remove _M_X86 in favour of _M_X86_64</title>
<updated>2023-11-28T12:03:20+00:00</updated>
<author>
<name>Zopolis4</name>
<email>creatorsmithmdt@gmail.com</email>
</author>
<published>2022-08-08T00:18:36+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Android: Fix armeabi-v7a build</title>
<updated>2023-02-17T15:58:24+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2023-02-17T15:49:02+00:00</published>
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<id>90b676d3681286b9e92db6214e65053e4f4dbbcf</id>
<content type='text'>
This very much isn't a build configuration that we're going to ship,
but I want to be able to tell people that they can build it on their
own if they really want to see how terribly it performs :)

Just like before, you'll need to edit two lines in app/build.gradle to
define ENABLE_GENERIC=ON and actually enable armeabi-v7a if you want an
armeabi-v7a build. This commit just fixes some compilations errors that
crop up if you do so.
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<pre>
This very much isn't a build configuration that we're going to ship,
but I want to be able to tell people that they can build it on their
own if they really want to see how terribly it performs :)

Just like before, you'll need to edit two lines in app/build.gradle to
define ENABLE_GENERIC=ON and actually enable armeabi-v7a if you want an
armeabi-v7a build. This commit just fixes some compilations errors that
crop up if you do so.
</pre>
</div>
</content>
</entry>
<entry>
<title>Replace BitUtils with C++20: RotateLeft/RotateRight</title>
<updated>2022-12-11T07:59:18+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2022-08-05T13:39:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=454537d53efd0579d4cd2a48108f3bdb490b08d2'/>
<id>454537d53efd0579d4cd2a48108f3bdb490b08d2</id>
<content type='text'>
Now that we've flipped the C++20 switch, let's start making use of
the nice new &lt;bit&gt; header.

I'm planning on handling this move away from BitUtils.h incrementally
in a series of PRs. There may be a few functions remaining in
BitUtils.h by the end that C++20 doesn't have any equivalents for.
</content>
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<pre>
Now that we've flipped the C++20 switch, let's start making use of
the nice new &lt;bit&gt; header.

I'm planning on handling this move away from BitUtils.h incrementally
in a series of PRs. There may be a few functions remaining in
BitUtils.h by the end that C++20 doesn't have any equivalents for.
</pre>
</div>
</content>
</entry>
<entry>
<title>Common/Hash: use zlib-ng for adler32. small cleanups.</title>
<updated>2022-08-01T17:07:27+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2022-07-22T15:52:26+00:00</published>
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<pre>
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</content>
</entry>
<entry>
<title>Replace remaining uses of zlib crc32 with Common/Hash.h</title>
<updated>2022-01-01T18:36:38+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-12-10T21:34:40+00:00</published>
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<id>0c19f895d39b3302488acf9b6006fb524fb0e4d6</id>
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<pre>
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</content>
</entry>
<entry>
<title>Common: Merge CRC32.h into Hash.h</title>
<updated>2022-01-01T18:36:38+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-12-10T20:47:03+00:00</published>
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<id>2652aed85c0ab0ee9d51cfd5065b4bb4a620ab45</id>
<content type='text'>
This makes it easier to find the relevant functions.
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This makes it easier to find the relevant functions.
</pre>
</div>
</content>
</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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<id>e149ad4f0a9874f354221a7fc76d8f1841e47808</id>
<content type='text'>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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<pre>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix -Wsign-compare warnings</title>
<updated>2020-11-21T01:08:09+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2020-11-21T00:05:01+00:00</published>
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<id>82f1e6204da7fc64a4efecd35dc7e096911c5777</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Use size_t in some DSP code code</title>
<updated>2020-07-24T22:06:39+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2020-04-09T01:19:37+00:00</published>
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