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<title>dolphin/Source/Core/Common/Image.cpp, branch 2512</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Common and VideoCommon: Change texture data from std::vector to Common::UniqueBuffer.</title>
<updated>2025-05-03T23:32:30+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
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<published>2025-05-03T22:36:22+00:00</published>
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<entry>
<title>Common/Image: Add unit to log message</title>
<updated>2022-09-26T22:04:15+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-09-26T22:04:15+00:00</published>
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<entry>
<title>Common::Timer: use chrono::steady_clock internally</title>
<updated>2022-08-03T05:24:06+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
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<published>2022-07-18T03:43:47+00:00</published>
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<title>SavePNG: make sure to finalize image file</title>
<updated>2022-07-28T17:12:36+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2022-07-28T04:03:01+00:00</published>
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<entry>
<title>replace libpng with libspng</title>
<updated>2022-07-26T01:32:16+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2022-07-24T09:55:57+00:00</published>
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<entry>
<title>Cast to int for enums that are not formattable</title>
<updated>2022-01-13T19:11:08+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-01-13T00:47:26+00:00</published>
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<entry>
<title>Common/Assert: Switch to fmt</title>
<updated>2022-01-09T20:43:11+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-11-10T22:42:49+00:00</published>
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<entry>
<title>Fix saving RGBA images</title>
<updated>2021-11-24T22:56:12+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-11-24T22:39:07+00:00</published>
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PNG_FORMAT_RGB and PNG_COLOR_TYPE_RGB both evaluate to 2, but PNG_FORMAT_RGBA evaluates to 3 while PNG_COLOR_TYPE_RGBA evaluates to 6; the bit indicating a palette is 1 while the bit indicating alpha is 4.
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PNG_FORMAT_RGB and PNG_COLOR_TYPE_RGB both evaluate to 2, but PNG_FORMAT_RGBA evaluates to 3 while PNG_COLOR_TYPE_RGBA evaluates to 6; the bit indicating a palette is 1 while the bit indicating alpha is 4.
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<entry>
<title>Log libpng warnings and errors</title>
<updated>2021-11-24T22:56:12+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-11-24T22:19:40+00:00</published>
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<entry>
<title>Add option for setting the PNG zlib compression level</title>
<updated>2021-11-18T21:10:22+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-10-02T00:56:46+00:00</published>
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