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<title>dolphin/Source/Core/Common/IniFile.h, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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<entry>
<title>Formatting/Whitespace Cleanup</title>
<updated>2015-02-25T15:48:21+00:00</updated>
<author>
<name>Stevoisiak</name>
<email>Stevoisiak@gmail.com</email>
</author>
<published>2015-02-15T19:43:31+00:00</published>
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Various fixes to formatting and whitespace
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Various fixes to formatting and whitespace
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<entry>
<title>Change IniFile::Section::Set() with default value to use a template.</title>
<updated>2014-09-04T07:29:49+00:00</updated>
<author>
<name>Rachel Bryk</name>
<email>RachelBryk@gmail.com</email>
</author>
<published>2014-09-04T07:29:49+00:00</published>
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<entry>
<title>Common: Clean up brace placements</title>
<updated>2014-08-30T22:06:35+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-08-30T20:14:56+00:00</published>
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<entry>
<title>Add the VideoCommon PostProcessing class.</title>
<updated>2014-08-13T06:05:10+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2014-07-29T16:47:56+00:00</published>
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This class loads all the common PP shader configuration options and passes those options through to a inherited class that OpenGL or D3D will have.
Makes it so all the common code for PP shaders is in VideoCommon instead of duplicating the code across each backend.
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This class loads all the common PP shader configuration options and passes those options through to a inherited class that OpenGL or D3D will have.
Makes it so all the common code for PP shaders is in VideoCommon instead of duplicating the code across each backend.
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<entry>
<title>Store ini sections in a std::list (rather than vector) to prevent unexpected pointer invalidation with use of GetOrCreateSection.</title>
<updated>2014-06-24T17:37:38+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2014-06-24T17:28:02+00:00</published>
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<entry>
<title>Use only section-based ini reading.</title>
<updated>2014-06-16T05:31:23+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-06-16T05:12:43+00:00</published>
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<entry>
<title>Remove all trailing whitespaces from our codebase.</title>
<updated>2014-03-29T10:05:44+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2014-03-29T10:05:44+00:00</published>
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<entry>
<title>Turn some non-const refs into pointers</title>
<updated>2014-03-17T01:55:57+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2014-03-15T02:29:53+00:00</published>
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