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<title>dolphin/Source/Core/Common/JsonUtil.h, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>Common: update json util function for converting to numeric value to use a static_cast.  As discussed, a Saturating cast doesn't make sense when converting a double to a float</title>
<updated>2024-06-01T04:08:05+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2024-06-01T04:08:05+00:00</published>
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<entry>
<title>Common: add file serialization/deserialization functions for JSON</title>
<updated>2024-06-01T03:36:12+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2024-06-01T03:36:12+00:00</published>
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<title>Common: add json utility functions 'ReadStringFromJson' and 'ReadBoolFromJson' to match 'ReadNumericFromJson' functionality for other data types, similarly support other data types for 'ToJsonArray'</title>
<updated>2024-03-20T22:34:25+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2024-03-20T03:33:48+00:00</published>
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<title>Common: update 'ReadNumericOrDefault' to 'ReadNumericFromJson' and have it return an optional, this provides the caller with more flexibility</title>
<updated>2024-03-20T22:34:25+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2024-03-20T22:27:02+00:00</published>
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<title>Common: add json utility functions for Vec3 serialization</title>
<updated>2024-02-18T04:06:06+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2024-02-17T04:13:20+00:00</published>
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<entry>
<title>VideoCommon: add function to serialize ShaderAsset to json</title>
<updated>2024-01-23T17:58:32+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2024-01-23T07:05:16+00:00</published>
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