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<title>dolphin/Source/Core/Common/LinearDiskCache.h, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>SCM: Use std::string.</title>
<updated>2016-05-04T22:22:49+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2016-05-04T21:47:23+00:00</published>
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<id>2030ad45772742e8de34dbc94baa9eb49a0f7335</id>
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Those macros may be defined, or not. We should support both cases, so use std::string as it also defines the length of the string.
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Those macros may be defined, or not. We should support both cases, so use std::string as it also defines the length of the string.
</pre>
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</content>
</entry>
<entry>
<title>Correct ampersands as well</title>
<updated>2016-01-21T20:27:56+00:00</updated>
<author>
<name>mathieui</name>
<email>mathieui@mathieui.net</email>
</author>
<published>2016-01-21T20:27:56+00:00</published>
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</entry>
<entry>
<title>More asterisks</title>
<updated>2016-01-21T20:16:51+00:00</updated>
<author>
<name>mathieui</name>
<email>mathieui@mathieui.net</email>
</author>
<published>2016-01-21T20:16:51+00:00</published>
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</pre>
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</entry>
<entry>
<title>Merge pull request #3431 from stenzek/shadercache</title>
<updated>2016-01-05T00:11:14+00:00</updated>
<author>
<name>Mathew Maidment</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-01-05T00:11:14+00:00</published>
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<id>0509292f860e7088af81da881d7584ac929430a3</id>
<content type='text'>
ShaderGen: Remove virtual methods and string from ShaderGeneratorInterface.</content>
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ShaderGen: Remove virtual methods and string from ShaderGeneratorInterface.</pre>
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</content>
</entry>
<entry>
<title>VideoBackend: Get rid of a boolean global</title>
<updated>2016-01-02T23:03:28+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-01-02T20:01:12+00:00</published>
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<id>01f99a04a2af61d70fc2a5eed14b2a0bf3c05696</id>
<content type='text'>
Also gets rid of global headers
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Also gets rid of global headers
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</content>
</entry>
<entry>
<title>ShaderGen: Remove virtual methods from ShaderGeneratorInterface, move string buffer to ShaderCode</title>
<updated>2016-01-02T07:35:06+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2016-01-02T06:20:01+00:00</published>
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<id>617f9d953259a113d1c00c588c8c70837a791ae3</id>
<content type='text'>
This fixes the crashes occuring at startup with a non-empty shader cache.
Because LinearDiskCache reads/writes to the storage of ShaderUid, ShaderUid must be trivially copyable.
Additionally, adds a static assert to LinearDiskCache to ensure this doesn't happen in the future.

The initialization of ShaderUid data has been moved to the code generation functions, so the above condition holds true.
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<pre>
This fixes the crashes occuring at startup with a non-empty shader cache.
Because LinearDiskCache reads/writes to the storage of ShaderUid, ShaderUid must be trivially copyable.
Additionally, adds a static assert to LinearDiskCache to ensure this doesn't happen in the future.

The initialization of ShaderUid data has been moved to the code generation functions, so the above condition holds true.
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix -Wuninitialized warnings</title>
<updated>2015-09-29T02:27:27+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-09-29T02:27:27+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Common: Get rid of a few pointer casts</title>
<updated>2015-09-15T16:28:59+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-09-15T16:13:13+00:00</published>
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</pre>
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</content>
</entry>
<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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</content>
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<pre>
</pre>
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