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<title>dolphin/Source/Core/Common/LinearDiskCache.h, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>LinearDiskCache: Use make_unique_for_overwrite.</title>
<updated>2025-04-19T22:13:40+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-04-19T03:59:56+00:00</published>
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<entry>
<title>Common/LinearDiskCache: Move interface into Common namespace</title>
<updated>2023-04-19T13:14:39+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2023-04-19T13:14:36+00:00</published>
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Gets the interface out of the global namespace.
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Gets the interface out of the global namespace.
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</entry>
<entry>
<title>IOFile: Rename Clear() to ClearError() for clarity.</title>
<updated>2022-01-29T05:49:22+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2022-01-29T05:01:03+00:00</published>
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<entry>
<title>IOFile: Make origin parameter to Seek() an enum class.</title>
<updated>2022-01-29T05:49:21+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2022-01-29T04:58:31+00:00</published>
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<entry>
<title>Fix static initialisation order fiasco issue for Version variables</title>
<updated>2022-01-13T23:04:22+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-01-13T23:04:22+00:00</published>
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Fixes a crash that could occur if the static constructor function for
the MainSettings.cpp TU happened to run before the variables in
Common/Version.cpp are initialised. (This is known as the static
initialisation order fiasco.)

By using wrapper functions, those variables are now guaranteed to be
constructed on first use.
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Fixes a crash that could occur if the static constructor function for
the MainSettings.cpp TU happened to run before the variables in
Common/Version.cpp are initialised. (This is known as the static
initialisation order fiasco.)

By using wrapper functions, those variables are now guaranteed to be
constructed on first use.
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix all uninitialized variable warnings (C26495)</title>
<updated>2021-10-13T19:32:16+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-09-04T04:43:19+00:00</published>
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</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
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</content>
</entry>
<entry>
<title>rename Common/File to Common/IOFile</title>
<updated>2021-01-27T22:29:48+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2020-09-15T10:29:41+00:00</published>
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</entry>
<entry>
<title>Common/LinearDiskCache: Handle truncated shadercache files.</title>
<updated>2020-12-19T18:09:33+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2020-12-19T17:19:40+00:00</published>
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</entry>
<entry>
<title>Common/LinearDiskCache: Use unique_ptr instead of new/delete.</title>
<updated>2020-12-19T18:09:33+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2020-12-19T17:06:15+00:00</published>
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