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<title>dolphin/Source/Core/Common/Matrix.h, branch release-prep-2503</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Common: add determinant functions to Matrix33 and Matrix44</title>
<updated>2024-01-25T05:02:57+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2024-01-24T03:42:53+00:00</published>
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<entry>
<title>Common/Matrix: Add equality operators to TVec2/3/4.</title>
<updated>2022-09-23T23:38:01+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2022-09-23T22:47:41+00:00</published>
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<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
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</content>
</entry>
<entry>
<title>Common: Add function to get Euler angles from a Quaternion</title>
<updated>2021-03-18T01:58:33+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2020-05-17T17:41:59+00:00</published>
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<entry>
<title>Common: update Quaternion to allow rotating pitch, yaw, and roll all at once</title>
<updated>2021-01-28T00:22:10+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2020-12-27T05:08:40+00:00</published>
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<entry>
<title>Common: add convenience function to convert a Quaternion to a Matrix44</title>
<updated>2021-01-28T00:22:10+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2020-10-23T03:48:22+00:00</published>
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<entry>
<title>Common/Matrix: Allow TVec classes to be used in constexpr contexts</title>
<updated>2020-10-21T21:44:02+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-10-21T21:41:38+00:00</published>
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Much of these classes are operating on integral types and are pretty
standard behavior as far as vectors go. Some member functions can be
made constexpr to make them more flexible and allow them to be used in
constexpr contexts.
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Much of these classes are operating on integral types and are pretty
standard behavior as far as vectors go. Some member functions can be
made constexpr to make them more flexible and allow them to be used in
constexpr contexts.
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</entry>
<entry>
<title>Common/Matrix: Add Quaternion class.</title>
<updated>2020-10-19T21:18:31+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2020-10-19T20:27:01+00:00</published>
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<entry>
<title>Common: Add additional Vector operations.</title>
<updated>2020-02-17T21:57:43+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2020-01-22T00:31:02+00:00</published>
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</entry>
<entry>
<title>WiimoteEmu: Make the "Total Yaw" setting work again.</title>
<updated>2020-01-09T19:11:13+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2020-01-04T00:24:41+00:00</published>
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