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<title>dolphin/Source/Core/Common/MemoryUtil.cpp, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Common: asterisks go against the type name</title>
<updated>2016-01-21T19:46:25+00:00</updated>
<author>
<name>mathieui</name>
<email>mathieui@mathieui.net</email>
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<published>2016-01-21T19:46:25+00:00</published>
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not the variable name
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not the variable name
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</entry>
<entry>
<title>Partially revert "General: Toss out PRI macro usage"</title>
<updated>2015-09-11T13:49:00+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-09-08T05:44:37+00:00</published>
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<entry>
<title>Fix FreeBSD build</title>
<updated>2015-06-14T04:52:47+00:00</updated>
<author>
<name>Jeffrey Pfau</name>
<email>jeffrey@endrift.com</email>
</author>
<published>2015-06-11T05:15:11+00:00</published>
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<entry>
<title>Revert "x64: build a Position-Independent Executable (PIE)"</title>
<updated>2015-06-14T04:06:26+00:00</updated>
<author>
<name>Matthew Parlane</name>
<email>parlane@gmail.com</email>
</author>
<published>2015-06-14T04:06:26+00:00</published>
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</entry>
<entry>
<title>MemoryUtil: get executable pages near static data</title>
<updated>2015-06-03T19:44:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-02T09:57:17+00:00</published>
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<content type='text'>
and clean up a bit.
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and clean up a bit.
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</entry>
<entry>
<title>Merge pull request #2162 from degasus/prefetch_tex</title>
<updated>2015-05-26T11:30:26+00:00</updated>
<author>
<name>Markus Wick</name>
<email>markus+github@selfnet.de</email>
</author>
<published>2015-05-26T11:30:26+00:00</published>
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<id>a6412fb41eb3aa2a1c4109e6fbd0c7e69030d717</id>
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CustomTexture: prefetch all available textures</content>
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CustomTexture: prefetch all available textures</pre>
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<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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<entry>
<title>VideoCommon: Abort texture prefetching on low RAM</title>
<updated>2015-05-16T13:39:36+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-05-16T13:26:11+00:00</published>
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<content type='text'>
There is no nice way to correctly "detect" the "used" memory, so we just say
we're fine to use 50% of the physical memory for custom textures.

This will fix out-of-memory crashes, but we still might run into swapping issues.
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There is no nice way to correctly "detect" the "used" memory, so we just say
we're fine to use 50% of the physical memory for custom textures.

This will fix out-of-memory crashes, but we still might run into swapping issues.
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</content>
</entry>
<entry>
<title>Common: Remove TLS usage in GetLastErrorMsg</title>
<updated>2015-04-07T20:42:21+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-04-07T20:15:21+00:00</published>
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<content type='text'>
Just return std::string as this code isn't performance critical.
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Just return std::string as this code isn't performance critical.
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