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<title>dolphin/Source/Core/Common/SCMRevGen.vcxproj, branch 2412</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>msbuild: simplify lang/scm projects a bit</title>
<updated>2022-04-27T22:06:04+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2022-04-27T18:37:50+00:00</published>
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</entry>
<entry>
<title>msvc: update to vs2022 and windows sdk 10.0.22000</title>
<updated>2021-11-11T16:01:26+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2021-11-11T09:44:40+00:00</published>
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<entry>
<title>Externals: Integrate mGBA as a submodule</title>
<updated>2021-07-13T14:39:29+00:00</updated>
<author>
<name>Bonta</name>
<email>40473493+Bonta0@users.noreply.github.com</email>
</author>
<published>2021-07-04T10:41:46+00:00</published>
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</entry>
<entry>
<title>Add an ARM64 target to Visual Studio projects</title>
<updated>2019-12-28T09:20:41+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-11-26T04:31:15+00:00</published>
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</entry>
<entry>
<title>Update VS projects/solutions to VS2019</title>
<updated>2019-11-30T03:42:52+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-11-07T04:42:37+00:00</published>
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</entry>
<entry>
<title>Update to Visual Studio's default Windows SDK</title>
<updated>2018-10-19T23:53:08+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2018-10-19T23:48:37+00:00</published>
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</entry>
<entry>
<title>SCMRevGen: Use DisableFastUpToDateCheck</title>
<updated>2017-06-24T16:34:21+00:00</updated>
<author>
<name>MerryMage</name>
<email>MerryMage@users.noreply.github.com</email>
</author>
<published>2017-06-24T16:34:21+00:00</published>
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</entry>
<entry>
<title>upgrade to Windows SDK 10.0.15063.0</title>
<updated>2017-05-28T11:37:31+00:00</updated>
<author>
<name>BhaaL</name>
<email>bhaal@0x1337.org</email>
</author>
<published>2017-05-26T12:36:33+00:00</published>
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<id>072c161445514dbf758172286b211051fcf5e13f</id>
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this is required for /permissive- to work, because some headers in the
Windows SDK use Microsoft extensions that are not allowed in standards mode
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this is required for /permissive- to work, because some headers in the
Windows SDK use Microsoft extensions that are not allowed in standards mode
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</content>
</entry>
<entry>
<title>Migrate to Visual Studio 2017.</title>
<updated>2017-05-25T22:58:59+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2017-05-25T22:58:59+00:00</published>
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Auto-generated by the IDE, I'll trust it knows what it's doing.
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Auto-generated by the IDE, I'll trust it knows what it's doing.
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</entry>
<entry>
<title>Fix SCMRevGen for 64-bit MSBuild</title>
<updated>2016-07-13T15:28:55+00:00</updated>
<author>
<name>Julian Löhr</name>
<email>jloehr_1@hotmail.com</email>
</author>
<published>2016-06-27T10:32:58+00:00</published>
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CScript must be run as 64-bit regardless of the MSBuild bitness. Otherwise it won't find 64-bit Git installations.
However the "Sysnative" redirector is not available for 64-bit processes. So a fix is needed when 64-bit MSBuild is run.
The "ProgramFiles(x86)" Macro is only set for 64-bit, otherwise it is empty. Therefore it can be used as condition to check whether the current MSBuild process is 32 or 64-bit.
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CScript must be run as 64-bit regardless of the MSBuild bitness. Otherwise it won't find 64-bit Git installations.
However the "Sysnative" redirector is not available for 64-bit processes. So a fix is needed when 64-bit MSBuild is run.
The "ProgramFiles(x86)" Macro is only set for 64-bit, otherwise it is empty. Therefore it can be used as condition to check whether the current MSBuild process is 32 or 64-bit.
</pre>
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</entry>
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