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<title>dolphin/Source/Core/Common/ScopeGuard.h, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>SaveState: Fix for race condition ("wait" didn't actually waited for file to flush/close).</title>
<updated>2015-09-27T18:40:32+00:00</updated>
<author>
<name>ghost</name>
<email>void.ghost@yahoo.com</email>
</author>
<published>2015-09-26T14:59:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=cd19d5392e4d76c372e6b9cefd24f927b51f5b11'/>
<id>cd19d5392e4d76c372e6b9cefd24f927b51f5b11</id>
<content type='text'>
g_compressAndDumpStateSyncEvent was Set() before destruction of file object (i.e. before flushing changes and closing file).

Also, adds Common::ScopeGuard wrapper for RAII.
</content>
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<pre>
g_compressAndDumpStateSyncEvent was Set() before destruction of file object (i.e. before flushing changes and closing file).

Also, adds Common::ScopeGuard wrapper for RAII.
</pre>
</div>
</content>
</entry>
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