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<title>dolphin/Source/Core/Common/SocketContext.cpp, branch release-prep-2503a</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Socket: Fix connect issues when using ReShade</title>
<updated>2024-06-11T08:18:42+00:00</updated>
<author>
<name>Sepalani</name>
<email>sepalani@hotmail.fr</email>
</author>
<published>2024-06-06T17:40:05+00:00</published>
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</pre>
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</entry>
<entry>
<title>rewrite tapserver interface for better error handling</title>
<updated>2024-03-18T01:37:55+00:00</updated>
<author>
<name>Martin Michelsen</name>
<email>fuzziqersoftware+g@gmail.com</email>
</author>
<published>2023-10-15T00:52:26+00:00</published>
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</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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<id>e149ad4f0a9874f354221a7fc76d8f1841e47808</id>
<content type='text'>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>Common: Add RAII object that initializes and cleans up winsock</title>
<updated>2021-03-04T19:44:12+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2021-03-04T19:43:35+00:00</published>
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