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<title>dolphin/Source/Core/Common/Src/ArmCPUDetect.cpp, branch 4.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Free two memory leaks in ArmCPUDetect.cpp</title>
<updated>2013-08-06T22:17:54+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-08-06T22:17:54+00:00</published>
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Char pointers aren't freed after use.

Fixed this in PPSSPP a few days ago. Forgot to check here for the same thing until now.
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Char pointers aren't freed after use.

Fixed this in PPSSPP a few days ago. Forgot to check here for the same thing until now.
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</entry>
<entry>
<title>[ARM] Push new ArmEmitter changes from PPSSPP. Mostly Fixes a few VFP/NEON instruction encodings.</title>
<updated>2013-08-02T23:18:44+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@Gmail.com</email>
</author>
<published>2013-08-02T23:18:44+00:00</published>
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<entry>
<title>Check for IDIVA/IDIVT correctly. Cortex-A5 parts would have had this set since it supports VFPv4 but not IDIVA. Qualcomm Krait/Krait 300 still doesn't report in the kernel that it supports this.</title>
<updated>2013-07-16T06:22:25+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2013-07-16T06:22:06+00:00</published>
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<entry>
<title>Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.</title>
<updated>2013-03-20T01:51:12+00:00</updated>
<author>
<name>lioncash</name>
<email>mathew1900@hotmail.com</email>
</author>
<published>2013-03-20T01:51:12+00:00</published>
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Not planning to touch Core since it's the most actively changed part of the project.
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Not planning to touch Core since it's the most actively changed part of the project.
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<entry>
<title>Actually set the bIDIVa value in the ARM CPUDetect.</title>
<updated>2013-03-14T13:48:01+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2013-03-14T13:48:01+00:00</published>
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<entry>
<title>Really clean up all the emitter loadstores on ARM. If a ARM device supports VFPv4, then it supports IDIVA, so handle that in CPUDetect.</title>
<updated>2013-03-14T01:50:38+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@Gmail.com</email>
</author>
<published>2013-03-14T01:50:38+00:00</published>
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<entry>
<title>Fix some leaking file handles and buildfix probably.</title>
<updated>2013-03-04T01:20:35+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2013-03-04T01:18:04+00:00</published>
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<entry>
<title>ARM Support without GLSL</title>
<updated>2013-02-26T19:49:00+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2013-02-26T19:49:00+00:00</published>
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